I haven't used it for a long time, in order to prevent forgetting what type of Ease to use when DoTween set the animation rhythm, so I specially wrote a small demo to record and compare various animation types of DoTween.
Animation execution test code:
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
//public Dropdown dropDownItem;
public Text txt_title;
public GridLayoutGroup gridLayoutGroup;
public RectTransform rect_item_0;
List<string> showNames = new List<string>();
List<int> valueList = new List<int>();
// Use this for initialization
void Start()
{
rect_item_0.gameObject.SetActive(false);
txt_title.text = "各种缓动曲线下的位移动画(以持续1s的位移动画为例)";
int index = 1;
foreach (var value in Enum.GetValues(typeof(Ease)))
{
//从 330 到 -360
RectTransform rect = GameObject.Instantiate(rect_item_0).GetCom