VTK establishes the coordinate system model in the scene
Create a coordinate system model in VTK for importing into the scene.
the code
vtkAxesActor* GenerateGlobalAxis()
{
vtkAxesActor* axes = vtkAxesActor::New();
axes->SetPosition(0, 0, 0); //坐标系的原点位置
axes->SetTotalLength(2, 2, 2); //轴的长度
axes->SetShaftType(0); //旋转轴的类型:圆柱体、线或者自定义(用于显示)
axes->SetAxisLabels(1); //是否显示标签
axes->SetCylinderRadius(0.02); //设置轴的半径(用于显示)
return axes; //用于插入到vtkRenderer中
}