Here, I am limited to discussing the development of light games. The reasons are
1. I am only familiar with the development process of webgame, mobile game and SNS game development.
2. I am not familiar with large-scale client games, so I don't know where to start.
3. This is just a personal summary and a record of ideas. You are welcome to complain and shoot bricks...discuss with each other.
1. The choice of short connection and long connection
Second, use a database or use NOSQL
3. Direct connection with JDBC or ORM framework
Fourth, use your own cache or use a third-party cache
5. Use mina or netty
6. Transmission in the form of key-value characters similar to AMF3 and JSON, or self-assembled bytes
seven,