Web game webgame mobile game mobile game research and development technology selection

Here, I am limited to discussing the development of light games. The reasons are 

1. I am only familiar with the development process of webgame, mobile game and SNS game development.

2. I am not familiar with large-scale client games, so I don't know where to start.

3. This is just a personal summary and a record of ideas. You are welcome to complain and shoot bricks...discuss with each other.

 

1. The choice of short connection and long connection

 

Second, use a database or use NOSQL

 

3. Direct connection with JDBC or ORM framework

 

Fourth, use your own cache or use a third-party cache

 

5. Use mina or netty

 

6. Transmission in the form of key-value characters similar to AMF3 and JSON, or self-assembled bytes

 

seven,

 

 

 

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