There is a problem with the timeline. The huge pit has been repaired for a long time.
It is the position of a track control character
Another track controls the animation of the same character and drags a ready-made animation into it
In this case, there will be a mess of character missing
The method for two tracks to control the same character should be like this
The parent node chaXXXMove has the model prefab chaXXX under it
Check apply root motion in chaXXXMove animator controller
Do not check apply root motion in prefab chaXXX animator
remember remember remember
The timeline is currently used without any problem
A lot of use errors can cause people to lose, please check carefully