timeline bugs

There is a problem with the timeline. The huge pit has been repaired for a long time.

It is the position of a track control character

Another track controls the animation of the same character and drags a ready-made animation into it

 

In this case, there will be a mess of character missing 

The method for two tracks to control the same character should be like this 

The parent node chaXXXMove has the model prefab chaXXX under it

Check apply root motion in chaXXXMove animator controller

Do not check apply root motion in prefab chaXXX animator

remember remember remember 

The timeline is currently used without any problem

A lot of use errors can cause people to lose, please check carefully

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