dst(i, j) = α · src(i, j) + β
α and β in the above formula affects respectively contrast and brightness
#include <iostream> #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/opencv.hpp> using namespace std; using namespace cv; int main() { Mat src1, src2, gray_src, dst; src1 = imread("/Users/apple/Desktop/test.jpg", IMREAD_COLOR); //src2 = imread("/Users/apple/Desktop/test2.jpg", IMREAD_COLOR); if (src1.empty()) { // if (!src.data()) cout << "could not load image..." << endl; return -1; } // single channel case // cvtColor(src1, src1, CV_BGR2GRAY); string input = "input image"; namedWindow(input, CV_WINDOW_AUTOSIZE); imshow(input, src1); // contrast and brightness changes int height = src1.rows; int width = src1.cols; dst = Mat::zeros(height, width, src1.type()); float alpha = 1.2; // contrast float beta = 30; // brightness /* If using src.convertTo(m1, CV_32F); Then in the following traversal process, Vec3b is not used, but Vec3f. */ for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { if (src1.channels() == 3) { int b = src1.at<Vec3b>(row, col)[0]; // blue int g = src1.at<Vec3b>(row, col)[1]; // green int r = src1.at<Vec3b>(row, col)[2]; // red dst.at<Vec3b>(row, col)[0] = saturate_cast<uchar>(b * alpha + beta); dst.at<Vec3b>(row, col)[1] = saturate_cast<uchar>(g * alpha + beta); dst.at<Vec3b>(row, col)[2] = saturate_cast<uchar>(r * alpha + beta); } else if (src1.channels() == 1) { int v = src1.at<uchar>(row, col); dst.at<uchar>(row, col) = saturate_cast<uchar>(v * alpha + beta); } } } imshow("output", dst); waitKey(0); return 0; }