(Individual) Taijiquan Learning System Innovation Training Week 2 (Tuesday)

Tasks this week:

In this part, I will introduce the 3D VR interface based on Unreal Engine 4 that I completed this week. Because in the previous article, I have introduced my experience in making a 3D interactive interface based on Unreal Engine 4 in detail. In this article, I mainly explore how to implement VR-based interaction in a 3D interface, and encounter in the process. The problem.

VR interactive interface:


Production process:

Create an interface:

Name this interface "Widget".


Implement a simple UI interface by adding components such as "Border" "Button" "Text" "slider" "ComnoBoxString". The background color of the interface can be changed by setting "Brush Color" in "Border", "slider" is the slider, and "ComnoBoxString" is the drop-down menu component.

Create a character blueprint:


Set "Widget Class" to "Widget".


Question one:

Interactive input method:


Because of equipment problems, I first tried to use the gamepad to control the interaction, but it has not been successful yet. After searching for information, it may be necessary to delete the existing right handle and reset it. In the next work, I will continue to realize VR interaction by finding materials and learning.

Question two:

The blueprints are drawn but not working correctly, because the exposure to Unreal Engine 4 is too short, and the knowledge of blueprints is not fully grasped, this part is also very important in controlling the interaction. I will solve this part of the problem by continuing to learn.

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