This program demonstrates how to write keyboard response functions.
//////////////////////////////////////////////////////////////////////////////
//
// Triangles.cpp
//
//////////////////////////////////////////////////////////////////////////////
#include <vermilion.h>
#include "vgl.h"
#include "vapp.h"//都是调用库函数减少工作量
#include "LoadShaders.h"
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
BEGIN_APP_DECLARATION(KeyPressExample)//宏定义隐藏了繁琐的KeyPressExample类的实现过程
virtual void Initialize(const char * title);//需要重定义的一些虚函数
virtual void Display(bool auto_redraw);
virtual void Finalize(void);
virtual void Resize(int width, int height);
void OnKey(int key, int scancode, int action, int mods);
END_APP_DECLARATION()//宏定义结束
DEFINE_APP(KeyPressExample, "Key Press Example")//声明一个KeyPressExample类对象
//----------------------------------------------------------------------------
//
// init
//
void KeyPressExample::Initialize(const char * title)//初始化加载顶点数组和着色器
{
base::Initialize(title);
glGenVertexArrays( NumVAOs, VAOs );
glBindVertexArray( VAOs[Triangles] );
GLfloat vertices[NumVertices][2] = {
{ -0.90f, -0.90f }, { 0.85f, -0.90f }, { -0.90f, 0.85f }, // Triangle 1
{ 0.90f, -0.85f }, { 0.90f, 0.90f }, { -0.85f, 0.90f } // Triangle 2
};
glGenBuffers( NumBuffers, Buffers );
glBindBuffer( GL_ARRAY_BUFFER, Buffers[ArrayBuffer] );
glBufferData( GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STATIC_DRAW );
ShaderInfo shaders[] = {
{ GL_VERTEX_SHADER, "media/shaders/keypress/keypress.vert" },
{ GL_FRAGMENT_SHADER, "media/shaders/keypress/keypress.frag" },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders( shaders );
glUseProgram( program );
glVertexAttribPointer( vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0) );
glEnableVertexAttribArray( vPosition );
}
void KeyPressExample::OnKey(int key, int scancode, int action, int mods)
{//重载键盘响应函数
if (action == GLFW_PRESS)
{
switch (key)
{
case GLFW_KEY_M:
{
static GLenum mode = GL_FILL;
mode = ( mode == GL_FILL ? GL_LINE : GL_FILL );
glPolygonMode( GL_FRONT_AND_BACK, mode );//按键m改变绘制模式
}
return;
}
}
base::OnKey(key, scancode, action, mods);//调用基类函数
}
//----------------------------------------------------------------------------
//
// display
//
void KeyPressExample::Display(bool auto_redraw)
{
glClear( GL_COLOR_BUFFER_BIT );
glBindVertexArray( VAOs[Triangles] );
glDrawArrays( GL_TRIANGLES, 0, NumVertices );
base::Display(auto_redraw);
}
void KeyPressExample::Resize(int width, int height)
{
glViewport(0, 0, width, height);
}
void KeyPressExample::Finalize(void)
{
}
Our code is similar to the previous example, drawing the same graph. This example accepts keyboard messages and changes the drawing mode to wireframe mode when the m key is pressed.