1.
Use Plist to add aggregated image resources
//Instantiate the plist resource
CCSpriteFrameCache *MyFrameSprite = CCSpriteFrameCache::sharedSpriteFrameCache();
MyFrameSprite->addSpriteFramesWithFile("MyGame/Game.plist");
//Find the required picture
Sprite from the resources * MyFishingSprite = Sprite::createWithSpriteFrame(MyFrameSprite->spriteFrameByName(""));
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2.
//Register to capture key event listener
auto listenerkeyPad = EventListenerKeyboard::create();
listenerkeyPad->onKeyReleased = CC_CALLBACK_2(Game3_Manager::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this);
void ClassName::onKeyReleased( EventKeyboard::KeyCode keycode, cocos2d::Event *event )
{
if (keycode == EventKeyboard::KeyCode::KEY_ESCAPE) //返回
{
}
}
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3、
//加载动画资源
ArmatureDataManager::getInstance()->addArmatureFileInfo("che/che/che.ExportJson");
Armature * mHuli = Armature::create("che");
this->addChild(mHuli);
mHuli->setPosition(Vec2(x,y));
mHuli->getAnimation()->play("Animation1");
mHuli->setScale(0.9f);
//Instantiate the plist resource
CCSpriteFrameCache *MyFrameSprite = CCSpriteFrameCache::sharedSpriteFrameCache();
MyFrameSprite->addSpriteFramesWithFile("MyGame/Game.plist");
//Find the required picture
Sprite from the resources * MyFishingSprite = Sprite::createWithSpriteFrame(MyFrameSprite->spriteFrameByName(""));
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2.
//Register to capture key event listener
auto listenerkeyPad = EventListenerKeyboard::create();
listenerkeyPad->onKeyReleased = CC_CALLBACK_2(Game3_Manager::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this);
void ClassName::onKeyReleased( EventKeyboard::KeyCode keycode, cocos2d::Event *event )
{
if (keycode == EventKeyboard::KeyCode::KEY_ESCAPE) //返回
{
}
}
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3、
//加载动画资源
ArmatureDataManager::getInstance()->addArmatureFileInfo("che/che/che.ExportJson");
Armature * mHuli = Armature::create("che");
this->addChild(mHuli);
mHuli->setPosition(Vec2(x,y));
mHuli->getAnimation()->play("Animation1");
mHuli->setScale(0.9f);