Viral Marketing: Snowballing, Geometric Growth

Recently, there is a buzzword on the Internet, "doing things!". For enterprises, doing things is event marketing. By creating loud activities and events to attract everyone's attention, increase the attention of personal brands and products, so as to achieve rapid user growth. .

 

So, how can we become a hot spot on the Internet and be widely spread by everyone? Major companies are thinking hard day and night, and various H5 posters and videos are emerging one after another, all of which are aimed at "doing something". I believe that the word viral marketing is not unfamiliar to everyone, so today let's take a look at how to play viral marketing more strategically.

 

First, the three elements of the virus

 

Host: Early torrent users

Virus: The group from which the source host is transmitted

Interactive environment: batch target users

 

2. Viral Marketing

 

1. Definition

 

Viral marketing starts with a source of marketing information, and uses the enthusiasm of the public and interpersonal networks to make marketing information replicate as quickly as a virus and achieve a snowballing effect.

 

2. Goals

 

Brand promotion product promotion user growth

 

3. Key points

 

Find a marketing tipping point that can not only cater to consumers' tastes, impress consumers to actively spread them, but also implant product announcements and be accepted by consumers;

 

4. Features

 

Attractive pathogens (information carriers) geometric multiples of propagation speed (multi-point diffusion) Efficient acceptance (spontaneous active propagation) Fast update speed (to achieve the transformation of purchasing power before attenuation)

 

5. Form

 

Word of mouth (low efficiency, slow diffusion) Network spread (snowballing)

 

6. The driving force of communication

 

Psychological factors: profit-seeking, showing off, curiosity, showing off, seeking respect and approval, ideal state, instinct for food, clothing, housing and transportation, laziness, scarcity, fear of losing, appreciating beauty, arousing demand impulses, trusting beliefs, information sharing, mutual benefit, caring for others, emotions Resonance, sympathy, promotion of social morality, authority, gaming; content factors: creative, novel in form, unusual and bold in content, strong in interaction, interesting and vivid, warm and public welfare, valuable.

 

7. Communication rules

 

Designing content (viruses) with high transmissibility, identifying influential individuals (hosts), disseminating details and paying attention (unobstructed channels, spontaneous and active, and reliable environment)

 

8. Six Elements of Successful Viral Marketing

 

Provide valuable goods or services

Provides a way to communicate information to others without effort

The scope of information transmission can easily spread from small to very large scale

Take advantage of public positivity and behavior

Leverage existing social networks

Use other people's resources to spread information

 

3. WeChat viral marketing

 

本质:基于微信朋友圈这个相对真实、社交信任度相对较高的背景环境下,利用微信某些特定功能,辅助“病原体”在熟人和半熟人之间进行更有效地传播,从而达到传播效益的最大化。

转发福利式,心理:互惠互利,逐利游戏炫耀式, 心理:炫耀,趣味分享测试表达式, 心理:自我表达寻求社会认同游戏福利式, 心理:趣味分享,逐利,参与互动分享式, 心理:创意,体验,粉丝九步之遥, 心理:明星效应,热点,创意投票福利式, 心理:kol粉丝效应,分享,炫耀,逐利活动集赞福利式, 心理:逐利,分享,好玩

 

2、如何打造微信病毒营销?

 

好的病毒营销能在短时间内迅速提高品牌知名度,但进一步实现用户增长还需要结合微信传播的一些技巧,并巧妙的给予奖励,可以从传播内容,传播推力,传播机制,传播动力等三个方面阐述;

传播内容:需要有创意,新颖,有趣时尚,迎合用户口味,满足用户某些心理;

传播推力:微信大号和有影响力微信群的推送更有力的助推了普通用户的传播,且最好这个大号和大V的粉丝群体覆盖面较为广泛,反之只能影响某一集群人的批量分享,例如地方新闻,某高校校庆H5等。

传播机制:转发活动页面+评论转发后图片分享图片头像昵称变化邀请好友微信后台回复昵称朋友圈集赞拉好友帮你一起完成传播动力:券、红包、礼品、充值卡、话费流量等;用户的参与感,自我实现认可虚荣心等的满足;

 

3、设计病毒营销步骤:

 

仔细考虑以上各要素,想清楚想透真正能吸引用户参与与传播的是什么,传播路径节点等问题;找到与产品本身契合的创意点,能够最终自然衔接到产品,从营销目的出发设计方案,最终衡量活动效果也需要回归到目的有没有达到;发挥强大的执行力,重视落地环节的每一个节点,活动过程中及时观察数据应变,做好应急状况预案,如服务器承载力和微信封杀等问题。

 

四、经典案例解析:

 

1、吴亦凡入伍H5创意类

 

成功点:

优秀的标题和引文,借住明星效应,造入伍假新闻,打造悬念 ,传播效果好;页面逼真,交互效果好;创意新颖,粉丝效应,趣味分享 ;

失败点:

微信群体大多为成年人,爱玩游戏的多为95后集中在QQ上,传播地点选择不当;吴亦凡的粉丝多为女性,对游戏的喜爱程度不高,造成转化率低,目标用户群不匹配;

启示:要考虑目标用户的口味,在传播的同时考虑转化率,再配合好的创意+文案。

 

2、NIKE“自由起动”摄影师大赛互动类

 

成功点:

成功与用户互动,用户上传照片,Nike回应一张根据照片打造的设计图,完美体现了耐克的自有表达,灵活运动的创造力精神;迎合了用户自由表达个性炫耀逐利等心理需求;

失败点:

实现了互动,但二次转发动力不足;将故事和照片微博,门栏略高,非建立在熟人基础上的分享意愿;

启示:让消费者参与进来,与其互动交流。

 

3、陌陌孤独实验室测试类

成功点:

前期大V微博悬念互动造势,kol跟风预热;抓住互联网年轻一代孤独心理,营造温馨,深得用户心理;在热门的明星真人秀节目前投广告,人群定位符合;线下实体移动孤独实验室启动,邀人体验,为线上传播铺垫;

启示:

找到与自己品牌理念相似的大牌合作;趁势追击,在知乎等社区掀起热议,一系列的曝光;重视用户参与感,找点吸引网友围观。

 

4、薛之谦为腾讯动漫代言的H5

成功点:

选对人,薛之谦身上还有段子手的标签,微博2000多万粉丝时刻关注其最新广告段子,本人自带话题性,且整个H5的脚本、台词,甚至包括服装,表演形式都十分符合他的人设气质;形式新颖,且与腾讯动漫产品相吻合,采用漫画加实景的方式将人物虚拟化切实与产品相结合,栩栩如生的设计效果较好;发布时间,该H5是在周五晚上21点半左右发布,此时微信的流量晚高峰正刚开始,大家都在抱着手机刷朋友圈,正是传播的好时机。

启示:

营销方案一定要找到与产品契合的创意点和传播点;充分考虑传播路径和渠道的通畅性以及把握住关键节点。

 

每一次营销的成功都深深根植于营销人员的千思万想以及埋头苦干,不管是病毒营销还是场景营销,每一次都有很多值得我们驻足思考的点和关注的细节。

 

来源:点石汇https://www.dunsh.cn/

 

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