Sixth meeting (4.15)

Staff: all staff

Location: Basement

Main topics:

  1. Share the results of last week's learning

  2. Discuss and resolve last week's development issues

  3. Optimize and divide labor for the overall game process

Results of the meeting:

  1. Fang has optimized the system flow chart, and the team has conducted a more detailed discussion on the feasibility and details of the plot, and proposed new revisions;  

  2. Zhang showed the map design of the strange forest, and there are still some violations, which still need to be revised later;

  3. Song analyzed the source code of some war chess plug-ins, and found a bug in the execution. For the time being, more information needs to be collected;

  4. Feng optimized the fluency of the game's opening animation, making the game animation play more smoothly;

  5. Liu set up jumps for the opening, castle and main city, and set up some NPCs and trigger events in the main city

Tasks for next week:

  1. Start to study the game balance, first study the balance parameter settings of the glory of the king (room)

  2. Further analyze the source code of the war chess plug-in, and at the same time make a preliminary idea for the profile analysis document (Song)

  3. Further finalize the demand analysis (Liu)

  4. Feng started to design the display module of the game album (Feng)

  5. Design the event flow chart of "Strange Forest", so as to guide and improve the design of the current map (Zhang)

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