[C#] Imitate the minesweeper game that comes with Windows XP

1 Topic description: imitating the minesweeper game that comes with Windows XP

Define a 30×30 two-dimensional array, imitate the minesweeper game that comes with Windows XP to randomly mine this two-dimensional array, and at least 30 mines are required. The rule of the game is: the value of an element is the number of mines in a week (8 adjacent positions).

2 Detailed source code

using System;
using System.Collections;

namespace Csharp5_3
{
    
    
    class Program
    {
    
    
        static void Main(string[] args)
        {
    
    
            ArrayList arrayList = new();
            ArrayList arrayList_map = new();
            Random rd = new();
            for (int i = 0; i < 900; i++)
            {
    
    
                if (rd.Next() % 20 == 0)
                {
    
    
                    arrayList.Add(1);
                }
                else
                {
    
    
                    arrayList.Add(0);
                }
                arrayList_map.Add(0);
            }
            for (int i = 0; i < 30; i++)
            {
    
    
                for (int j = 0; j < 30; ++j)
                {
    
    
                    Console.Write(arrayList[i * 30 + j]);
                    Console.Write(" ");
                }
                Console.WriteLine();
            }
            Console.WriteLine();

            for ( int i = 0; i < 30; i ++ )
            {
    
    
                for ( int j = 0; j < 30; j ++ )
                {
    
    
                    // 判断八个方位是否有雷,将雷相加
                    // 判断上
                    if (((i - 1) * 30 + j) >= 0 && ((i - 1) * 30 + j) < 900 && j != 0) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[i * 30 + j - 30]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }

                    // 判断下
                    if (((i + 1) * 30 + j) >= 0 && ((i + 1) * 30 + j) < 900 && j != 29) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[i * 30 + j + 30]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }

                    // 判断左
                    if ((i * 30 + j - 1) >= 0 && (i * 30 + j -1) < 900 && j != 0) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[i * 30 + j -1]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }

                    // 判断右
                    if ((i * 30 + j + 1) >= 0 && (i * 30 + j + 1) < 900 && j != 29) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[i * 30 + j + 1]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }

                    // 判断左上
                    if (((i - 1) * 30 + j -1 ) >= 0 && ((i - 1) * 30 + j - 1) < 900 && j != 0) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[(i - 1) * 30 + j - 1]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }

                    // 判断左下
                    if (((i + 1) * 30 + j - 1) >= 0 && ((i + 1) * 30 + j - 1) < 900 && j != 29) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[(i + 1) * 30 + j - 1]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }

                    // 判断右上
                    if (((i - 1) * 30 + j + 1) >= 0 && ((i - 1) * 30 + j + 1) < 900 && j != 0) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[(i - 1) * 30 + j + 1]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }

                    // 判断右下
                    if (((i + 1) * 30 + j + 1) >= 0 && ((i + 1) * 30 + j + 1) < 900 && j != 29) // 边界值判断
                    {
    
    
                        if (Convert.ToInt32(arrayList[(i + 1) * 30 + j + 1]) == 1)
                        {
    
    
                            arrayList_map[i * 30 + j] = Convert.ToInt32(arrayList[i * 30 + j]) + 1;
                        }
                    }
                }
            }
            for (int i = 0; i < 30; i++)
            {
    
    
                for (int j = 0; j < 30; ++j)
                {
    
    
                    Console.Write(arrayList_map[i * 30 + j]);
                    Console.Write(" ");
                }
                Console.WriteLine();
            }
            Console.Read();
        }
    }
}

3 Achieve the effect

Insert picture description here

Guess you like

Origin blog.csdn.net/Gyangxixi/article/details/115347458