Everyone must have played the minesweeper game, like some big guys, they can clear the level in ten seconds, give them a thumbs up, then let’s design a minesweeper game, how to achieve it, follow my steps, and see how to use C language How to implement a simple minesweeper game.
One: The framework of the minesweeper game
Two: Implementation of test.c
①: Write out the main function.
The main function is mainly able to loop, continue to play, and can include all functions of minesweeping.
②: Second, the implementation of the game() function. (realize playing games)
//1. Initialize the board
void InitBord(char board[ROWS][COLS], int row, int col, char set);
//2. Print the board
void DisPlayBoard(char board[ROWS][COLS], int row, int col);
//3. Arrange mine
void SetMine(char board[ROWS][COLS], int row, int col);
//4.排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void game()
{
char mine[ROWS][COLS] = { '0' };//存放布好的雷
char show[ROWS][COLS] = { '*' };//存放排查出雷的信息
//初始化棋盘
InitBord(mine, ROWS, COLS, '0');//存放布好的雷
InitBord(show, ROWS, COLS, '*');//存放排查出雷的信息
//打印棋盘
printf("雷的布置为\n");
DisPlayBoard(mine, ROW, COL);//存放布好的雷
printf("排查出雷的信息\n");
DisPlayBoard(show, ROW, COL);//存放排查出雷的信息
//布置雷
SetMine(mine, ROW, COL);
DisPlayBoard(mine, ROW, COL);//存放布好的雷
//排查雷
FindMine(mine, show,ROW,COL);
}
Attention to details: The arrangement of mines does not need to be printed out, here is just a demonstration, where ROWS is column = 11, COLS is row = 11
ROW is column=9, COL is row=9, so why should it be initialized like this?
Three: Implementation of game.c
①: Print menu
//打印菜单
void menu()
{
printf("*****************************\n");
printf("******* 1.play ******\n");
printf("******* 0.exit ******\n");
printf("*****************************\n");
}
②: Initialize the board
Details: It should be initialized to a grid of 11×11.
InitBord(mine, ROWS, COLS, '0'); store the laid mine
InitBord(show, ROWS, COLS, '*'); store the information of mine detection
//初始化棋盘
void InitBord(char board[ROWS][COLS], int row, int col, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
打印(测试)
//for (i = 0; i < row; i++)
//{
// for (j = 0; j < col; j++)
// {
// printf("%c",board[i][j]);
// }
// printf("\n");
//}
}
③: Print the chessboard
Details: You can print the layout of the initialization mine and the chessboard layout first.
In order to make it look better, some output of ranks and columns have been added.
//打印棋盘
void DisPlayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 1;
int j = 1;
printf("-----扫雷 游戏-----\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
④: Arrange mines.
Details:
A #define Thunder 10 is defined to make the number of thunder 10,
#include<stdlib.h> #include<time.h> Using two functions, can generate random numbers.
In the main function, write srand((unsigned int)time(NULL));
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int thunder = Thunder;
int count = 1;
while (count <= thunder)
{
int x = rand() % row + 1; //范围 1~9
int y = rand() % row + 1; //范围 1~9
if (board[x][y] == '0')
{
board[x][y] = '1';
count++;
}
}
}
⑤: Mining check (emphasis)
Pay attention to details:
//排查雷
//计算周围雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x][y + 1] + mine[x][y - 1] +
mine[x - 1][y] + mine[x + 1][y] +
mine[x - 1][y + 1] + mine[x + 1][y + 1] +
mine[x - 1][y - 1] + mine[x + 1][y - 1] -
8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 1;
int y = 1;
int win_count = 0;
while (win_count <= row*col - Thunder)
{
printf("请玩家输入坐标:");
scanf("%d %d", &x, &y);
//判断玩家输入的坐标是否正确
if ((x < 1 && x > 9) && (y < 1 && y > 9))
{
printf("输入的坐标有误,请重新输入:");
scanf("%d %d", &x, &y);
}
//判断玩家是否踩到雷
if (mine[x][y] == '1')
{
printf("你踩到雷了,游戏结束\n");
DisPlayBoard(mine, ROW, COL);//存放布好的雷
break;
}
else
{
int ret = GetMineCount(mine, x, y);//判断输赢函数
show[x][y] = ret + '0';
win_count++;
DisPlayBoard(show, ROW, COL);//存放排查出雷的信息
if (win_count == row * col - Thunder)
{
printf("恭喜你,排雷成功^-^\n");
printf("---查看雷的排布---\n");
DisPlayBoard(mine, ROW, COL);
break;
}
}
}
}
Four: game.h implementation
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9 //列
#define COL 9 //行
#define ROWS ROW + 2 //列 11
#define COLS COL + 2 //行 11
#define Thunder 10 //雷的个数
//1.打印菜单
void menu();
//2.初始化棋盘
void InitBord(char board[ROWS][COLS], int row, int col, char set);
//3.打印棋盘
void DisPlayBoard(char board[ROWS][COLS], int row, int col);
//4.布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//5.排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
Before you know it, it has come to the end. As a novice, I may not write very well. If there is something wrong, please leave a message to me, thank you.