html5 game development prospects forecast, industry insiders say great potential and rapid development

  HTML, the core language of the World Wide Web, is the fifth major revision of Hypertext Markup Language (HTML) under the standard universal markup language. And html is simply the suffix of the web page code, and html5 games are the type of web games.

  Recently, with the completion and release of the HTML5 standard, H5 mobile games have once again attracted the attention of the industry since "flying planes" and "Neural cats", and industry insiders have also made different voices for Html5 mobile games.

 

Many blank areas have big opportunities in the market

  Some media in the industry pointed out that compared with the App Store, which is pirating and competing on the same platform, the HTML5 game market is still relatively thin. On Softgames, the world's largest HTML5 platform, there is a strong demand for games such as Mahjong, Solitaire or Zuma, and these types of games are already countless in the application market. If developers can quickly develop these types of Html5 games to fill the gap in this regard, the profit opportunity will be much higher than the App battlefield.

  Low cost and fast speed

  For developers, especially small and medium-sized CPs, the obvious advantages of Html5 mobile games are low cost, low input resources, and short development cycle. It is understood that Html5 technology can design an excellent game within one or two months and sell it directly to publishers in need, both exclusive and non-exclusive licenses.

  Combine with application to open up a new way of marketing

  At the Tencent Global Partner Conference yesterday, Qin Chuan, CTO of Nanjing Mud Monster, the developer of "Enclose Neural Cat", mentioned in his speech that their current attempts on html5 are still in marketing, but the results are impressive. Not long ago, the company tried to make short html5 demos for some mobile games. According to statistics, it was found that the proportion of html5 games converted to downloading clients was 7%, which is quite obvious compared to the few thousandths of hard wide games. This allows the industry to see the huge potential of Html5 games in guiding other game applications.

  The editor-in-chief of a well-known media in the industry said that this attempt is very similar to the relationship between mobile games and web games. When web games were not so popular at the beginning, some mobile game manufacturers made the web version of their products, and players could earn money on the web version. Get the gift package. Another point of view predicts that mobile games will follow the same path as PC games, and Html5 games will become a great tool for operation and promotion.

  Cross-platform, control mode compatibility becomes difficult

  The cross-platform compatibility of Html5 games has become the biggest problem for developers, especially independent developers. Some media in the industry pointed out that for developers, developing a successful Html5 game requires testing on a large number of Html5 support devices. These tests include screen effects, running performance, loading speed, etc.

  In addition, due to different terminals, the operation methods are also different. Designers need to consider the compatibility of mouse, keyboard, remote control, handle, touch screen and other methods.

  The W3C's promulgation of the Html5 standard allows all supporting terminals to connect to the cloud through the Html5 open standard, which also provides a theoretical basis for the prosperity of Html5 games. Microsoft Open Technology Chairman Jean Paoli said in the announcement, "This platform encourages interoperability and opens the door to the next generation of web pages, images and games."

  The development and evolution of HTML5 is an extremely complicated and slow process. The previous generation of HTML standards (4.0) entered this stage in 1997. The core part of the problem has always been closely related to the way the Internet has developed and changed, and the new ways people interact with it—for example, interacting with apps through smartphones.

  Nowadays, we are no longer thinking about how to watch videos and listen to audio naturally on the browser, not how to run the browser on the mobile phone. After the establishment of this standard, we can fully expect the development of html5 games to have great potential.

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Origin blog.csdn.net/epwk01/article/details/107789794