HTML5 canvas mouse is connected by stars

The HTML5 canvas mouse is connected by the stars. When the mouse passes over the starry sky, the stars can be connected into a straight line. The background of the page has a color-changing effect.
Complete project file (you don’t need points to download for free after paying attention): https://download.csdn.net/download/qq_44273429/13781365

HTML-based mouse through the star connection

HTML code:

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>互动星空</title>

<style>
html,body {
     
     
	margin:0;
	overflow:hidden;
	width:100%;
	height:100%;
	cursor:none;
	background:black;
	background:linear-gradient(to bottom,#000000 0%,#5788fe 100%);
}
.filter {
     
     
	width:100%;
	height:100%;
	position:absolute;
	top:0;
	left:0;
	background:#fe5757;
	animation:colorChange 30s ease-in-out infinite;
	animation-fill-mode:both;
	mix-blend-mode:overlay;
}
@keyframes colorChange {
     
     
	0%,100% {
     
     
	opacity:0;
}
50% {
     
     
	opacity:.9;
}
}.landscape {
     
     
	position:absolute;
	bottom:0px;
	left:0;
	width:100%;
	height:100%;
	/*background-image:url(img/Trees-Landscape-Silhouette.png);
	*/
background-image:url('img/xkbg.png');
	background-size:1000px 250px;
	background-repeat:repeat-x;
	background-position:center bottom;
}
</style>
</head>
<body>

<div class="landscape"></div>
<div class="filter"></div>
<canvas id="canvas"></canvas>

<script>
function Star(id, x, y){
     
     
	this.id = id;
	this.x = x;
	this.y = y;
	this.r = Math.floor(Math.random()*2)+1;
	var alpha = (Math.floor(Math.random()*10)+1)/10/2;
	this.color = "rgba(255,255,255,"+alpha+")";
}

Star.prototype.draw = function() {
     
     
	ctx.fillStyle = this.color;
	ctx.shadowBlur = this.r * 2;
	ctx.beginPath();
	ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false);
	ctx.closePath();
	ctx.fill();
}

Star.prototype.move = function() {
     
     
	this.y -= .15;
	if (this.y <= -10) this.y = HEIGHT + 10;
	this.draw();
}

Star.prototype.die = function() {
     
     
    stars[this.id] = null;
    delete stars[this.id];
}


function Dot(id, x, y, r) {
     
     
	this.id = id;
	this.x = x;
	this.y = y;
	this.r = Math.floor(Math.random()*5)+1;
	this.maxLinks = 2;
	this.speed = .5;
	this.a = .5;
	this.aReduction = .005;
	this.color = "rgba(255,255,255,"+this.a+")";
	this.linkColor = "rgba(255,255,255,"+this.a/4+")";

	this.dir = Math.floor(Math.random()*140)+200;
}

Dot.prototype.draw = function() {
     
     
	ctx.fillStyle = this.color;
	ctx.shadowBlur = this.r * 2;
	ctx.beginPath();
	ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false);
	ctx.closePath();
	ctx.fill();
}

Dot.prototype.link = function() {
     
     
	if (this.id == 0) return;
	var previousDot1 = getPreviousDot(this.id, 1);
	var previousDot2 = getPreviousDot(this.id, 2);
	var previousDot3 = getPreviousDot(this.id, 3);
	if (!previousDot1) return;
	ctx.strokeStyle = this.linkColor;
	ctx.moveTo(previousDot1.x, previousDot1.y);
	ctx.beginPath();
	ctx.lineTo(this.x, this.y);
	if (previousDot2 != false) ctx.lineTo(previousDot2.x, previousDot2.y);
	if (previousDot3 != false) ctx.lineTo(previousDot3.x, previousDot3.y);
	ctx.stroke();
	ctx.closePath();
}

function getPreviousDot(id, stepback) {
     
     
	if (id == 0 || id - stepback < 0) return false;
	if (typeof dots[id - stepback] != "undefined") return dots[id - stepback];
	else return false;//getPreviousDot(id - stepback);
}

Dot.prototype.move = function() {
     
     
	this.a -= this.aReduction;
	if (this.a <= 0) {
     
     
		this.die();
		return
	}
	this.color = "rgba(255,255,255,"+this.a+")";
	this.linkColor = "rgba(255,255,255,"+this.a/4+")";
	this.x = this.x + Math.cos(degToRad(this.dir))*this.speed,
	this.y = this.y + Math.sin(degToRad(this.dir))*this.speed;

	this.draw();
	this.link();
}

Dot.prototype.die = function() {
     
     
    dots[this.id] = null;
    delete dots[this.id];
}


var canvas  = document.getElementById('canvas'),
	ctx = canvas.getContext('2d'),
	WIDTH,
	HEIGHT,
	mouseMoving = false,
	mouseMoveChecker,
	mouseX,
	mouseY,
	stars = [],
	initStarsPopulation = 80,
	dots = [],
	dotsMinDist = 2,
	maxDistFromCursor = 50;

setCanvasSize();
init();

function setCanvasSize() {
     
     
	WIDTH = document.documentElement.clientWidth,
    HEIGHT = document.documentElement.clientHeight;                      

	canvas.setAttribute("width", WIDTH);
	canvas.setAttribute("height", HEIGHT);
}

function init() {
     
     
	ctx.strokeStyle = "white";
	ctx.shadowColor = "white";
	for (var i = 0; i < initStarsPopulation; i++) {
     
     
		stars[i] = new Star(i, Math.floor(Math.random()*WIDTH), Math.floor(Math.random()*HEIGHT));
		//stars[i].draw();
	}
	ctx.shadowBlur = 0;
	animate();
}

function animate() {
     
     
    ctx.clearRect(0, 0, WIDTH, HEIGHT);

    for (var i in stars) {
     
     
    	stars[i].move();
    }
    for (var i in dots) {
     
     
    	dots[i].move();
    }
    drawIfMouseMoving();
    requestAnimationFrame(animate);
}

window.onmousemove = function(e){
     
     
	mouseMoving = true;
	mouseX = e.clientX;
	mouseY = e.clientY;
	clearInterval(mouseMoveChecker);
	mouseMoveChecker = setTimeout(function() {
     
     
		mouseMoving = false;
	}, 100);
}


function drawIfMouseMoving(){
     
     
	if (!mouseMoving) return;

	if (dots.length == 0) {
     
     
		dots[0] = new Dot(0, mouseX, mouseY);
		dots[0].draw();
		return;
	}

	var previousDot = getPreviousDot(dots.length, 1);
	var prevX = previousDot.x; 
	var prevY = previousDot.y; 

	var diffX = Math.abs(prevX - mouseX);
	var diffY = Math.abs(prevY - mouseY);

	if (diffX < dotsMinDist || diffY < dotsMinDist) return;

	var xVariation = Math.random() > .5 ? -1 : 1;
	xVariation = xVariation*Math.floor(Math.random()*maxDistFromCursor)+1;
	var yVariation = Math.random() > .5 ? -1 : 1;
	yVariation = yVariation*Math.floor(Math.random()*maxDistFromCursor)+1;
	dots[dots.length] = new Dot(dots.length, mouseX+xVariation, mouseY+yVariation);
	dots[dots.length-1].draw();
	dots[dots.length-1].link();
}
//setInterval(drawIfMouseMoving, 17);

function degToRad(deg) {
     
     
	return deg * (Math.PI / 180);
}
</script>
<div style="text-align:center;">
<p><a href="https://blog.csdn.net/qq_44273429" target="_blank">海拥</a></p>
</div>
</body>
</html>

image:
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Origin blog.csdn.net/qq_44273429/article/details/111696031