With a canvas painting follows the mouse event

// show the mouse to move the light sheet

Here Insert Picture Description

<!DOCTYPE html>
<html>

<head>
	<meta charset="UTF-8">
	<title></title>
	<style>
		body {
			margin: 0;
			overflow: hidden;
		}

		#canvas {
			background: #000;
		}
	</style>
</head>

<body>
	<canvas id="canvas"></canvas>
	<script>
		var canvas = document.getElementById('canvas');
		var context = canvas.getContext('2d');
		var circleList = [];

		canvas.width = window.innerWidth;
		canvas.height = window.innerHeight;

		canvas.addEventListener('mousemove', function (e) {
			// 将对象push到数组中,画出来的彩色小点可以看作每一个对象中记录着信息 然后存在数组中
			circleList.push(new Circle(e.clientX, e.clientY));
		})

		//取x到y之间随机数:Math.round(Math.random()*(y-x)+x)	包括y
		function random(min, max) {
			return Math.round(Math.random() * (max - min) + min);
		}

		function Circle(x, y) {
			this.x = x;
			this.y = y;

			this.vx = (Math.random() - 0.5) * 3;	//随机出来一个正数,或者负数。乘3是为了让速度变得大一点
			this.vy = (Math.random() - 0.5) * 3;

			this.color = 'rgb(' + random(0, 255) + ',' + random(0, 255) + ',' + random(0, 255) + ')';

			this.a = 1;	// 初始透明度

			this.draw();
		}
		Circle.prototype = {
			draw() {
				context.beginPath();
				context.fillStyle = this.color;
				context.globalCompositeOperation = 'lighter';
				context.globalAlpha = this.a;	//全局透明度
				context.arc(this.x, this.y, 30, 0, Math.PI * 2, false);
				context.fill();
				this.update();
			},
			update() {
				// 根据速度更新每一个小圆的位置
				this.x += this.vx;
				this.y += this.vy;
				this.a *= 0.98;
			}
		}

		function render() {
			//把原来的内容区域清除掉
			context.clearRect(0, 0, canvas.width, canvas.height);
			circleList.forEach(function (ele, i) {
				ele.draw();

				if (ele.a < 0.05) {
					circleList.splice(i, 1);
				}
			});

			requestAnimationFrame(render);	//动画,会根据浏览器的刷新频率更新动画
		}
		render();
	</script>
</body>

</html>
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Origin blog.csdn.net/qq_42177478/article/details/104239575