Introduction: This tutorial is a complete case of female realistic portraits, from model making, texture making, material making, hair making, and lighting rendering. In addition, I will also explain the collection of matte materials, and explain how to collect your favorite matte materials for human skins when making realistic characters and cannot find suitable skin materials for characters, so as to save money and use them for commercial purchases. material.
Main knowledge points: Describe the application of the new version of arnold5 sss skin material and how to make realistic skins for women. Xgen's method of making feathers, and letting feathers produce random color gradient effects. Xgen makes hair, explaining the issues that are often overlooked in the hair making process, focusing on the difference between the production method of fishbone braids and the production of ordinary twist braids, and the technical difficulties . Difficulties of MarvelousDesigner making clothes, [ Poke me into the learning circle ]
How to convert to a regular four-sided polygon in Maya
-
table of Contents
-
Chapter 1: Head production
01. Basic large-scale production of
ZBrush 02. Mari making xyz displacement map
03. ZBrush application of displacement map details 1
04. ZBrush application of displacement map details 2
05. Mari making color map 1
06. Mari making color map 2
07. Knald conversion map
08. Production of specular map
Chapter 2: Rendering test
09. Rendering test
10. Add color map details
11. Test details color map
12. Eyeball material production
13. Eyeball rendering test -
Chapter 3: Matte Image Collection
14. Matte Image Collection
Chapter 4: Clothing Making
15. Clothing Making 1
16. Clothing Making 2
17. Clothing Making 3
18. Introduction and Use of Bright Lines
19. Clothing Making 4
20. Clothing Export
21. Clothing wiring 1
22. Clothing wiring 2
23. Clothing wiring 3
24. Import ZBrush to produce displacement maps
25. Clothing material rendering test