A brief introduction to Maya Mash system nodes-Audio node

Audio

	Audio是根据加载的音频振幅来制作的波动效果的节点![在这里插入图片描述](https://img-blog.csdnimg.cn/20200721143427178.gif#pic_center)

Node parameter display
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  • Audio node (basic parameters are used to modify the positive and negative values ​​of the mash's volatility position proportional rotation) Mode (Mode) determines which part of the audio file is used to drive the animation. "Spectrum" uses its EQ frequency, and "Average" uses its average volume.
    The Output Mode
    determines the method used to apply the results to the animation. "Normal" adds the result to the incoming channel, and "Multiply" applies the result as a factor.
    Filename (Filename) specifies the source audio file. Position X (Position X), Position Y (Position Y), Position
    Z (Position Z) specify the degree of influence of the audio file on point translation. The value is between the positive and negative ends of the entered value (including positive and negative values). Rotate X
    (Rotate X), Rotate Y (Rotate Y), Rotate Z (Rotate Z)
    specify how much the audio file affects the point rotation. The value is between the positive and negative ends of the entered value (including positive and negative values). Scale X (Scale X), Scale Y
    (Scale Y), Scale Z (Scale Z) Specify the degree of influence of the audio file on point scaling. The value is between the positive and negative ends of the entered value (including positive and negative values).
    Transformation Space
    determines whether the point is transformed relative to the shared "World" space of the point or its respective "Local" space

  • Frequency graph (The frequency graph controls which steps are used to obtain the result. The graph spans the entire network, so by identifying the bass, you can map around it to isolate the frequency, etc.) Graphic Equalizer Use the middle mouse button to MASH
    Click and drag the node here to visualize the effect of the "Audio" node. You can click the right mouse button to display or remove existing connections. The maximum number of bands (Max Bands)
    determines the maximum number of frequencies that will be processed. Filtering Add
    IIR (Infinite Impulse Response) filter. The larger the value, the smaller the change between the minimum amplitude and the maximum amplitude of the audio input. Smoothing
    determines the number of frames to be used for smoothing. MASH samples the specified number of audio frames and calculates the average value. Lower threshold (Lower
    Threshold), upper threshold (Upper Threshold)

  • strength

Strength (Strength) at the same time weaken the node effect on all points. Random Strength
smoothly weakens the node effect of all points in random order. Step Strength Disable the node effect one point at a time. Strength
Map Determines the input file (2D texture, animation texture, etc.) to control the shape of the node's effect. The Map Projection Axis
determines the axis along which the "Strength Map" is projected. The Map Helper
displays the objects used to interactively place the "Strength Map" in the scene. You can click the right mouse button to create a new aid on the field
objects (plane) (if not present). You can also use the middle mouse button to drag the grid into this field, or click the right mouse button to connect the selected grid. If the grid is connected, you can also click the right mouse button to disconnect it or display it in the outline view

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Origin blog.csdn.net/qq_26236019/article/details/107488014