Great God Zhangxin Xu recording of a plug-in parabolic motion effect "funParabola"

Original link (js implementation): www.zhangxinxu.com/wordpress/2...

css3 implementation: www.zhangxinxu.com/wordpress/2...

Great God Simple implementation of the parabola of a dom element animation, there are many practical business needs similar animation in the front end, such as character animation exchange, throwing gold coins, thanks to the power of God to explain the popular article!

Below is the code for big God js implementation, if the interests of infringement, please contact me immediately deleted.

/*!
 * by zhangxinxu(.com) 2012-12-27 
 * you can visit http://www.zhangxinxu.com/wordpress/?p=3855 to get more infomation
 * under MIT license
*/
var funParabola = function(element, target, options) {
	/*
	 * 网页模拟现实需要一个比例尺
	 * 如果按照1像素就是1米来算,显然不合适,因为页面动不动就几百像素
	 * 页面上,我们放两个物体,200~800像素之间,我们可以映射为现实世界的2米到8米,也就是100:1
	 * 不过,本方法没有对此有所体现,因此不必在意
	*/
	
	var defaults = {
		speed: 166.67, // 每帧移动的像素大小,每帧(对于大部分显示屏)大约16~17毫秒
		curvature: 0.001,  // 实际指焦点到准线的距离,你可以抽象成曲率,这里模拟扔物体的抛物线,因此是开口向下的
		progress: function() {},
		complete: function() {}
	};
	
	var params = {}; options = options || {};
	
	for (var key in defaults) {
		params[key] = options[key] || defaults[key];
	}
	
	var exports = {
		mark: function() { return this; },
		position: function() { return this; },
		move: function() { return this; },
		init: function() { return this; }
	};
	
	/* 确定移动的方式 
	 * IE6-IE8 是margin位移
	 * IE9+使用transform
	*/
	var moveStyle = "margin", testDiv = document.createElement("div");
	if ("oninput" in testDiv) {
		["", "ms", "webkit"].forEach(function(prefix) {
			var transform = prefix + (prefix? "T": "t") + "ransform";
			if (transform in testDiv.style) {
				moveStyle = transform;
			}
		});		
	}
	
	// 根据两点坐标以及曲率确定运动曲线函数(也就是确定a, b的值)
	/* 公式: y = a*x*x + b*x + c;
	*/
	var a = params.curvature, b = 0, c = 0;
	
	// 是否执行运动的标志量
	var flagMove = true;
	
	if (element && target && element.nodeType == 1 && target.nodeType == 1) {
		var rectElement = {}, rectTarget = {};
		
		// 移动元素的中心点位置,目标元素的中心点位置
		var centerElement = {}, centerTarget = {};
		
		// 目标元素的坐标位置
		var coordElement = {}, coordTarget = {};
		
		// 标注当前元素的坐标
		exports.mark = function() {
			if (flagMove == false) return this;
			if (typeof coordElement.x == "undefined") this.position();
			element.setAttribute("data-center", [coordElement.x, coordElement.y].join());
			target.setAttribute("data-center", [coordTarget.x, coordTarget.y].join());
			return this;
		}
		
		exports.position = function() {
			if (flagMove == false) return this;
			
			var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft,
				scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
			
			// 初始位置
			if (moveStyle == "margin") {
				element.style.marginLeft = element.style.marginTop = "0px";
			} else {
				element.style[moveStyle] = "translate(0, 0)";
			}
			
			// 四边缘的坐标
			rectElement = element.getBoundingClientRect();
			rectTarget = target.getBoundingClientRect();
			
			// 移动元素的中心点坐标
			centerElement = {
				x: rectElement.left + (rectElement.right - rectElement.left) / 2 + scrollLeft,
				y: rectElement.top + (rectElement.bottom - rectElement.top) / 2	+ scrollTop
			};
			
			// 目标元素的中心点位置
			centerTarget = {
				x: rectTarget.left + (rectTarget.right - rectTarget.left) / 2 + scrollLeft,
				y: rectTarget.top + (rectTarget.bottom - rectTarget.top) / 2 + scrollTop		
			};
			
			// 转换成相对坐标位置
			coordElement = {
				x: 0,
				y: 0	
			};
			coordTarget = {
				x: -1 * (centerElement.x - centerTarget.x),
				y:  -1 * (centerElement.y - centerTarget.y)	
			};
			
			/*
			 * 因为经过(0, 0), 因此c = 0
			 * 于是:
			 * y = a * x*x + b*x;
			 * y1 = a * x1*x1 + b*x1;
			 * y2 = a * x2*x2 + b*x2;
			 * 利用第二个坐标:
			 * b = (y2+ a*x2*x2) / x2
			*/
			// 于是
			b = (coordTarget.y - a * coordTarget.x * coordTarget.x) / coordTarget.x;	
			
			return this;
		};		
		
		// 按照这个曲线运动
		exports.move = function() {
			// 如果曲线运动还没有结束,不再执行新的运动
			if (flagMove == false) return this;
			
			var startx = 0, rate = coordTarget.x > 0? 1: -1;

			var step = function() {
				// 切线 y=2ax+b
				var tangent = 2 * a * startx + b;
				// 下面是根据确定的移动速度,得到当前切线下x也就是水平方向移动的大小
				// 已知两点之间的距离为
				// Math.sqrt((x2-x1) * (x2-x1) + (y2-y1) * (y2-y1));
				// 因此应当是
				// Math.sqrt(△x*△x + △y*△y) = speed
				// 因为写这段代码的时候,脑子不在线,所以,根号忘记了
				// 就套用了下面的公式(导致很多小伙伴不理解,这里说声抱歉)
				// 不过对于大功能并不影响,就是这个speed参数值有些大,哈哈
				// y*y + x*x = speed
				// (tangent * x)^2 + x*x = speed
				// x = Math.sqr(speed / (tangent * tangent + 1));
				startx = startx + rate * Math.sqrt(params.speed / (tangent * tangent + 1));
				
				// 防止过界
				if ((rate == 1 && startx > coordTarget.x) || (rate == -1 && startx < coordTarget.x)) {
					startx = coordTarget.x;
				}
				var x = startx, y = a * x * x + b * x;
				
				// 标记当前位置,这里有测试使用的嫌疑,实际使用可以将这一行注释
				element.setAttribute("data-center", [Math.round(x), Math.round(y)].join());
				
				// x, y目前是坐标,需要转换成定位的像素值
				if (moveStyle == "margin") {
					element.style.marginLeft = x + "px";
					element.style.marginTop = y + "px";
				} else {
					element.style[moveStyle] = "translate("+ [x + "px", y + "px"].join() +")";
				}
				
				if (startx !== coordTarget.x) {
					params.progress(x, y);
					window.requestAnimationFrame(step);	
				} else {
					// 运动结束,回调执行
					params.complete();
					flagMove = true;	
				}
			};
			window.requestAnimationFrame(step);
			flagMove = false;
			
			return this;
		};
		
		// 初始化方法
		exports.init = function() {
			this.position().mark().move();
		};
	}
	
	return exports;
};

/*! requestAnimationFrame.js
 * by zhangxinxu 2013-09-30
*/
(function() {
    var lastTime = 0;
    var vendors = ['webkit', 'moz'];
    for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
        window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
        window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||    // name has changed in Webkit
                                      window[vendors[x] + 'CancelRequestAnimationFrame'];
    }

    if (!window.requestAnimationFrame) {
        window.requestAnimationFrame = function(callback, element) {
            var currTime = new Date().getTime();
            var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
            var id = window.setTimeout(function() {
                callback(currTime + timeToCall);
            }, timeToCall);
            lastTime = currTime + timeToCall;
            return id;
        };
    }
    if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function(id) {
            clearTimeout(id);
        };
    }
}());
复制代码

Reproduced in: https: //juejin.im/post/5d0751fef265da1b6a349523

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Origin blog.csdn.net/weixin_34402090/article/details/93175913