[Mario Odyssey facing the famous 3D masterpiece] 1 In the end is shameless? Facing the torture of the soul, Pharaoh shook his head (character modeling)

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Shameless?

At the beginning of the second bomb, Pharaoh faced such deep soul torture.
The original intention of this tutorial is to hope that readers can work with Lao Wang and complete the copying, so it is necessary to do everything possible to reduce unnecessary thresholds and workload. As we all know, Mario ’s Odyssey is a TPP-type ARPG game. Most of the time in the game (except for the cutscenes), the character is in the middle and far distance, and we can only see its back and not the face. Coupled with making the face well, it is relatively difficult. So Pharaoh decided to optimize this less cost-effective part in the tutorial. In fact, the game development in the production environment is also the same, "using power on the blade" is an everlasting truth.

Barabara explained a whole lot, in a nutshell:

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Renderings

how about it? The effect is not bad? It will not help.

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The old king suddenly wondered: If Mario, who accompanied us through countless days and nights in his childhood, turned around, it was a face without facial features. . . It ’s the best horror game of the year.

Focus

There are many modeling methods for this Lowpoly-style Q version character. Since this article is for a variety of new things, the lao Wang recommends the following lazy combined modeling method. This modeling method is very simple, and students with a slight foundation in modeling should see the following exploded view, they should already have ideas.

Exploded view

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advantage

  • Simple modeling
  • Simple stickers
  • Bone animation is simple

In short, it is simple, very suitable for this cartoon Q version character

Related tutorials

If you want to know more about Blender, please go to 【Lao Wang's Blender Notes Column】

The content of this chapter highlights the following blog posts beyond the basics of Blender:

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Some reference pictures

Pharaoh searched the Internet for a long time and did not find a Mario reference map suitable for modeling. The following are all for everyone. Pharaoh also uses them to do it.
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Summary and homework

The model in this chapter will be available for download in the next tutorial, but I still hope that you can implement it yourself. If you encounter difficulties in the learning process, please leave a message to inform, as far as possible to meet your abilities, thank you!

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Origin blog.csdn.net/hello_tute/article/details/105467806