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Shameless?
At the beginning of the second bomb, Pharaoh faced such deep soul torture.
The original intention of this tutorial is to hope that readers can work with Lao Wang and complete the copying, so it is necessary to do everything possible to reduce unnecessary thresholds and workload. As we all know, Mario ’s Odyssey is a TPP-type ARPG game. Most of the time in the game (except for the cutscenes), the character is in the middle and far distance, and we can only see its back and not the face. Coupled with making the face well, it is relatively difficult. So Pharaoh decided to optimize this less cost-effective part in the tutorial. In fact, the game development in the production environment is also the same, "using power on the blade" is an everlasting truth.
Barabara explained a whole lot, in a nutshell:
Renderings
how about it? The effect is not bad? It will not help.
The old king suddenly wondered: If Mario, who accompanied us through countless days and nights in his childhood, turned around, it was a face without facial features. . . It ’s the best horror game of the year.
Focus
There are many modeling methods for this Lowpoly-style Q version character. Since this article is for a variety of new things, the lao Wang recommends the following lazy combined modeling method. This modeling method is very simple, and students with a slight foundation in modeling should see the following exploded view, they should already have ideas.
Exploded view
advantage
- Simple modeling
- Simple stickers
- Bone animation is simple
In short, it is simple, very suitable for this cartoon Q version character
Related tutorials
If you want to know more about Blender, please go to 【Lao Wang's Blender Notes Column】
The content of this chapter highlights the following blog posts beyond the basics of Blender:
The blog post "Blender Graphic Tutorial: Lowpoly Head Modeling Process Catalog" is more complicated. It is probably a look. The Mario "shameless" in this chapter is much simpler.- "Blender Graphic Tutorial: Lowpoly Hand Modeling Process (with Blender Source File Download)"
- "Blender Graphic Tutorial: Lowpoly-style Boot Modeling"
- "Blender Graphic Tutorial: Hand-in-hand teach you the minimalist texture method necessary for independent game development"
- "Affinity: Hand-in-hand teach you to" learn "color schemes in Hollywood blockbusters and AAA game masterpieces"
. Graphic tutorial for obtaining color schemes. The old king has already prepared it. If you are not interested, the following pictures are directly taken away!
Some reference pictures
Pharaoh searched the Internet for a long time and did not find a Mario reference map suitable for modeling. The following are all for everyone. Pharaoh also uses them to do it.
Summary and homework
The model in this chapter will be available for download in the next tutorial, but I still hope that you can implement it yourself. If you encounter difficulties in the learning process, please leave a message to inform, as far as possible to meet your abilities, thank you!