js calls the camera and takes a screenshot

<!DOCTYPE html>
<html>
 
<head>
    <meta charset="utf-8">
    <title></title>
</head>
 
<body>
    <video id="video" width="640" height="480" autoplay></video>
    <button id="snap">Snap Photo</button>
    <canvas id="canvas" width="640" height="480"></canvas>
    <h2>按钮模拟拍照</h2>
</body>
<script type="text/javascript">
     var aVideo = document.getElementById('video');
    var aCanvas = document.getElementById('canvas');
    var ctx = aCanvas.getContext('2d');
 
    navigator.getUserMedia = navigator.getUserMedia ||
        navigator.webkitGetUserMedia ||
        navigator.mozGetUserMedia ||
        navigator.msGetUserMedia; //获取媒体对象(这里指摄像头)
    navigator.getUserMedia({
        video: true
    }, gotStream, noStream); //参数1获取用户打开权限;参数二是一个回调函数,自动传入视屏流,成功后调用,并传一个视频流对象,参数三打开失败后调用,传错误信息
 
    function gotStream(stream) {
  
       // video.src = URL.createObjectURL(stream); // 老写法
        aVideo.srcObject = stream;
      
        aVideo.onerror = function() {
            stream.stop();
        };
        stream.onended = noStream;
        aVideo.onloadedmetadata = function() {
            alert('摄像头成功打开!');
        };
    }
 
    function noStream(err) {
        alert(err);
    }
 
    document.getElementById("snap").addEventListener("click", function() {
        ctx.drawImage(aVideo, 0, 0, 640, 480); //将获取视频绘制在画布上
    });
</script>
 
</html>

 

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Origin blog.csdn.net/qq_31261131/article/details/81170669