Unity four screenshot methods (camera view, no UI, with UI, Game window)

Three screenshot methods were introduced before (full screen screenshot, custom size screenshot, no UI screenshot)

Today I will introduce screenshots in the Unity editor . This method of screenshots is to capture the perspective of the Game window, which can be used at any time in the editor, and shortcut keys can also be set.

 

 The script is as follows: Since this script inherits from EditorWindow, it needs to be placed in the Editor folder

using System.IO;
using UnityEditor;
using UnityEngine;

public class ScreenCaptureEditor : EditorWindow
{
    private static string directory = "Screenshots/Capture/";
    private static string latestScreenshotPath = "";
    private bool initDone = false;

    private GUIStyle BigText;

    void InitStyles()
    {
        initDone = true;
        BigText = new GUIStyle(GUI.skin.label)
        {
            fontSize = 20,
            fontStyle = FontStyle.Bold
        };
    }

    private void OnGUI()
    {
        if (!initDone)
        {
            InitStyles();
        }

        GUILayout.Label("Screen Capture Tools", BigText);
        if (GUILayout.Button("单张截图"))
        {
            TakeScreenshot();
        }
        GUILayout.Label("当前分辨率: " + GetResolution());

        if (GUILayout.Button("打开文件夹"))
        {
            ShowFolder();
        }
        GUILayout.Label("保存路径: " + directory);
    }

    [MenuItem("Tools/Screenshots/打开窗口 &`", false, 0)]
    public static void ShowWindow()
    {
        GetWindow(typeof(ScreenCaptureEditor));
    }

    [MenuItem("Tools/Screenshots/存储路径 &2", false, 2)]
    private static void ShowFolder()
    {
        if (File.Exists(latestScreenshotPath))
        {
            EditorUtility.RevealInFinder(latestScreenshotPath);
            return;
        }
        Directory.CreateDirectory(directory);
        EditorUtility.RevealInFinder(directory);
    }

    [MenuItem("Tools/Screenshots/单张截图 &1", false, 1)]
    private static void TakeScreenshot()
    {
        Directory.CreateDirectory(directory);
        var currentTime = System.DateTime.Now;
        var filename = currentTime.ToString().Replace('/', '-').Replace(':', '_') + ".png";
        var path = directory + filename;
        ScreenCapture.CaptureScreenshot(path);
        latestScreenshotPath = path;
        Debug.Log($"截图路径: <b>{path}</b> 分辨率: <b>{GetResolution()}</b>");
    }

    private static string GetResolution()
    {
        Vector2 size = Handles.GetMainGameViewSize();
        Vector2Int sizeInt = new Vector2Int((int)size.x, (int)size.y);
        return $"{sizeInt.x}x{sizeInt.y}";
    }

}

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Origin blog.csdn.net/li1214661543/article/details/125600054