The voice behind the secret game - post-processing

Dubbed the game your character has its own unique sound, increasing the player's sense of immersion in the game. But after dubbing is not a good game dubbing recording is completed, the direct use, needs to undergo post-processing, for each game can give players to create surprise.
 


       First, editing, processing defects

       after dubbing dubbing, voice are all linked together, it is necessary first voice cut, according to the demand, a section of the cut.

       In order to pursue high-quality, professional sound effects, post-processing requirements for all intensive, did not miss any flaws in the dubbing, post-processing and meticulous work according to the statement, in addition to eliminate air noise, breath, saliva also trimmed part of the crackling sound , speaking too close low-frequency effects, caused by high-frequency whistle some pronunciations, etc. such as the above-mentioned these small details odd billion pieces of music will be handled cleanly, each responsible for a recent speech to the customer due .

       Second, the loudness balance

       to make the game dubbing with music, sound effects sound due to the sound of different sizes can not distinguish primary and secondary, then you need to be the voice loudness distribution, but also facilitate manufacturers are free to assign the sound volume.

       Third, polish

       polish can make up for deficiencies in the recording, so that sounds better listen, game scene more appropriate, better integration with game scenes, enhancing the sense of space the human voice, emphasizing performance and penetrating voice.

       Although domestic game companies are increasingly attach importance to audio, but for post-processing portion of the speech currently focused on only a few.

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Origin blog.csdn.net/weixin_46402452/article/details/105243808