Taking familiarity with the company code as the main part-time task

At present, UE is not the most important thing. Recently, I learned that it is very difficult for indie games to make a profit. In addition, the salary depends on the company, not the industry. I feel that UE's bonus period has passed, and Beijing still has a monthly salary of 10,000, can you believe it? On the recruitment website, ue's outsourcing also does not require a deposit.

In addition, the company's architect has also arrived, and I found that the previous problems can be solved quickly, and I don't feel like going to a grave at work. On the one hand, the architect is really good and can give me some pointers, and on the other hand, even if he can't solve it, he can also inspire me. It may be done well, and the salary increase and year-end bonus will be more affordable. At least it can be based on a company that does not cut wages and does not default on wages.

Therefore, if you can gain a foothold in the company at present, you must first be familiar with the company code. A total of 129508 lines, 933 files. According to past experience, copying and debugging at the same time can quickly locate the problem. Copy it in your spare time.
300 lines per day, Monday to Friday. Saturday and Sunday, 500 lines per day. (Not counting comments), this will be 300 5+500 2=2500 lines per week. 10000 rows per month, it takes 13 months.

Of course, if you can copy at work, try to copy as much as possible to shorten the time. There should be a margin here, lest the exaggeration cannot be completed.

After 13 months, specific issues will be analyzed in detail.

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転載: blog.csdn.net/directx3d_beginner/article/details/130920739