GameFramework framework details how to access the hot update framework HybridCLR

I. Introduction

HybridCLR is a nearly perfect c# hot update solution with complete features, zero cost, high performance, and low memory.
GameFramework is a very excellent and complete game framework based on the Unity engine. It contains a lot of modules and the package is very complete.

In the past, most hot updates on the market were mainly based on Lua. Later, a C# hot update framework of ILRuntime was released. Although the performance was a bit poor, it was developed in C# after all, and it attracted many people to use it. Recently, I heard that HybridCLR (formerly known as "Hua Tuo") is relatively popular, and its performance is very good, almost close to the original. I think this is a good thing. Let's ignore the underlying principles for the time being. Today I will introduce GameFramework in detail. An example of how StarForce can quickly access the HybridCLR hot update framework.

二.hybridclr_trial

hybridclr_trial is a sample demo officially released by HybridCLR. Let us use it to familiarize ourselves with the thermal update principle of HybridCLR

1. Environment configuration

After downloading the hybridclr_trial project first, we can check that the PackageManager comes with the hybridclr_unity plug-in. If it is your own project access, you need to import the hybridclr_unity package. Refer to the official tutorial: Installing HybridCLR

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転載: blog.csdn.net/qq563129582/article/details/130050563