public void PermissionRequest()
{
string str = UnityEngine.SystemInfo.deviceUniqueIdentifier;
Permission.RequestUserPermission("android.permission.READ_PHONE_STATE");
m_text.text = "hello" + str + "aaa";
if (Permission.HasUserAuthorizedPermission("android.permission.READ_PHONE_STATE"))
{
m_text.text += "succeed";
}
else
{
m_text.text += "failed";
}
}
unity动态申请android权限
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