Unity photo wall implementation

Unity photo wall can be implemented through the following steps:

  1. Create a new scene in Unity.

  2. Add a Cube object as the background of the photo wall.

  3. Create an empty object in the hierarchy view as the parent object of the photo wall.

  4. Create multiple Quad objects under the parent object as containers for the photos.

  5. Arrange photo containers on the surface of the background and rotate them to the appropriate angle.

  6. Set the Shader of each photo container to Unlit/Texture, and drag the photo texture onto the Texture property of the photo container.

  7. Write scripts to control photo selection and placement. You can use Raycast to get the photo container clicked by the user and apply the selected photo texture to the container.

  8. Add some UI elements such as left and right arrows and indicators to the photo wall to help users browse photos.

The above are the basic steps to implement Unity photo wall, which can be adjusted and improved according to specific needs.

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Origin blog.csdn.net/Steel_nails/article/details/133133108
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