obj file comparison with the three-dimensional model fbx

obj format ( Wiki   CHS ) is produced by the three-dimensional model of the company Wavefront text interchange format (see: the FileFormat-obj ). You may be used to draw the visual studio model format

fbx format ( Wiki ) is a three-dimensional model produced to support Autodesk's animation interchange format (see: the FileFormat-fbx ). Since the format contains a wealth of information, support for text and binary description, it is widely used gaming industry.

Using the QuickTime , the FBX Review , Visual Studio draw the model format

fbx formats are constantly evolving, with many versions: fbx2009, fbx2010, fbx2011 ..., fbx2020 ..., while Autodesk has provided corresponding FBX SDK for use by developers to write different versions of fbx format

 

Static mesh

# obj format fbx format Remark
A plurality of object stand by stand by Storing a plurality of three-dimensional models in the file
Single object with multiple materials stand by stand by  
Polygons surface stand by stand by Easily editing software such as 3ds max Note: When introduced into ue4, must triangular face
Normal stand by stand by  
Material stand by stand by  
Smooth group ( Smoothing Group ) stand by stand by Smooth surface or group of points used to calculate the average normal light, so that the entire mesh area looks smoother
uv copy number 1 Sets  
Vertex Color not support stand by When introducing ue4, Vertex Color Import Option to Replace
ue4 lod not support stand by When introducing ue4, check Import Mesh LODs
ue4 simple collision stand by stand by

Arbitrary convex body collision naming convention: UCX_ [RenderMeshName], UCX_ [RenderMeshName] _00

socket slot not support stand by Naming: SOCKET_ [RenderMeshName], SOCKET_ [RenderMeshName] _00

 

Static mesh model import options ( obj VS FBX ):

  

 

Skeleton model

fbx support skeleton (Skeleton), skin meshes (Skeletal Mesh) and action sequences (Animation Sequence)

Note 1: The skin cell body level by binding to the skeleton bones / joints, such that movement of the skeletal backbone / joints, the mesh body can change the position of the vertex; binding or maya generally complete in max

Note 2: a fbx file may contain only a skeletal skin mesh or a sequence of actions, may comprise a mesh skin and skeletal plurality of sequences of actions at the same time

Fbx skeletal information of import options :

 

Fbx only animated sequence import options :

 

After the introduction, Asset UE4 editor in the following

Note: From left to right, followed Skeletal Mesh , Physics Asset , Skeleton and 3 Animation Sequence

 

Skeleton 

 

Skeletal Mesh

 

Animation Sequence

 

Physics Asset 

 

UE4 export fbx model

Note: UE4.24 support export FBX2011 ~ 2018 format 

 

FBX file download

Download example model: https://wiki.unrealengine.com/File:ThirdPerson_FBX.zip

Free 3D Models Network: https://free3d.com/3d-models/

 

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Origin www.cnblogs.com/kekec/p/12446200.html