To the glory of the King game, for example, depicts the mass properties of six common scene properties

1. Availability

Imagine the scene: the user wants to play on mobile phones

Stimulus: User

Irritation: mobile phone users to log into the game interface

Environment: During normal operation

Products: Timex studio

Response: enter the game interface

Response Metrics: 5 seconds into the game interface

2. Modifiability

Imagine the scene: the user wants to change the hero skin

Stimulus: User

Irritation: skin change hero

Environment: During normal operation

Products: Timex studio

Response: The user clicks on the appropriate skin, make changes

Response Metrics: 1 second modification is successful, and never change, until the user operation

3. Performance

Imagine the scene: the number of players soared during the holidays

Stimulus: User

Irritation: a large number of simultaneous users to play games

Environment: During normal operation

Products: Timex studio

Response: Log Game

Response Metrics: The speed and smooth five seconds Log in

4. Security

Imagine the scene: Illegal hacking molecular hacking

Stimulus: Illegal hacking molecule

Irritation: trying to get user password

Environment: During normal operation

Products: Timex studio

Response: Check to intercept illegal

Response Metrics: View intercepted

The testability

Imagine the scene: Players play testing service

Stimulus: testing service players

Irritation: game bug test

Environment: The new version of the test phase

Products: Timex studio

Response: Test player of the bug to react, there will be reward

Response Metrics: month end of the test, test out 90% bug

6. ease of use

Imagine the scene: first contact with the game users

Stimulus: New User

Irritation: Want to learn to play this game

Environment: The system normal operation

Products: Timex studio

Response: novice guidance, assistance systems, prompt system

Response Metrics: generally 10 minutes to get started

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Origin www.cnblogs.com/my---world/p/12354863.html