1. Availability
Imagine the scene: the user wants to play on mobile phones
Stimulus: User
Irritation: mobile phone users to log into the game interface
Environment: During normal operation
Products: Timex studio
Response: enter the game interface
Response Metrics: 5 seconds into the game interface
2. Modifiability
Imagine the scene: the user wants to change the hero skin
Stimulus: User
Irritation: skin change hero
Environment: During normal operation
Products: Timex studio
Response: The user clicks on the appropriate skin, make changes
Response Metrics: 1 second modification is successful, and never change, until the user operation
3. Performance
Imagine the scene: the number of players soared during the holidays
Stimulus: User
Irritation: a large number of simultaneous users to play games
Environment: During normal operation
Products: Timex studio
Response: Log Game
Response Metrics: The speed and smooth five seconds Log in
4. Security
Imagine the scene: Illegal hacking molecular hacking
Stimulus: Illegal hacking molecule
Irritation: trying to get user password
Environment: During normal operation
Products: Timex studio
Response: Check to intercept illegal
Response Metrics: View intercepted
The testability
Imagine the scene: Players play testing service
Stimulus: testing service players
Irritation: game bug test
Environment: The new version of the test phase
Products: Timex studio
Response: Test player of the bug to react, there will be reward
Response Metrics: month end of the test, test out 90% bug
6. ease of use
Imagine the scene: first contact with the game users
Stimulus: New User
Irritation: Want to learn to play this game
Environment: The system normal operation
Products: Timex studio
Response: novice guidance, assistance systems, prompt system
Response Metrics: generally 10 minutes to get started