"King" is still "Glory", the fault is not the game but the prejudice against the game

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Today, as a mobile game, Glory of Kings has unimaginable power of communication and degree of promotion. With the strong demand for entertainment products from the people and the improvement of Internet infrastructure, King of Glory has developed rapidly. However, due to three articles published by People's Daily Online, King of Glory has recently become the target of public criticism.

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On July 2, the "Honor of Kings" team has launched the most stringent anti-addiction system in the history of the Chinese game industry, including minors under 12 years old (including 12 years old) who are limited to playing for one hour a day, and minors older than 12 years old. Players are limited to 2 hours a day; real-name authentication is strengthened; and functions such as banning login after 9 pm are planned to be launched.

Although students have a hundred ways to solve this problem in minutes, they should still give Tencent a thumbs up for this initiative. King of Glory launched the most stringent anti-addiction system in history, at least people have given a clear positive attitude.


Is it all the fault of Glory of the King?

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In the past few days, the major media have all blamed the responsibility of some students for being addicted to the glory of the king on the game itself, but ignored the social atmosphere and the influence of the times, the supervision of parents and the management of the school.

The general public uses games to pass the time, such a purely entertaining pastime. Because of the combination of the two most sensitive topics of "game" and "student", I did not expect such a strong chemical reaction.

Violence and adult orientation is one of the reasons why the popularity of video games has been controversial. But the glory of the king without these factors is still criticized by everyone.

At present, the outside world's public opinion attacks on Glory of Kings mainly focus on the fact that a large number of minors are addicted to it. In fact, the proportion of minors is not much, and the proportion of elementary school students in the glory of the king is less than 3%.

What is dangerous in this world is not the bait, but a heart that cannot stand the temptation. Could it be that if the glory of the king is banned, your children will be able to study without sleep or food?

Teenagers lack self-control and judgment in the process of forming three views and habits. Even if King of Glory is banned, they will still play other mobile games; even if all domestic games are banned, they can still play foreign games; even if all games around the world are banned, they may still be addicted to novels , comics, animation, TV series or some other new entertainment methods.

We used to be addicted to TV, and watched commercials with relish. At that time, computers and the Internet were not yet popular. In that era, should we criticize TV?

Twenty years ago, people said that red and white machines and arcade machines were electronic drugs; ten years ago, online games led by World of Warcraft were said to be spiritual opium; History is always surprisingly similar, what will happen in another 10 years?

Educating a child is not to teach him to stay away from games, but to tell him how to face games correctly. Teach them to arrange the time of games reasonably and guide them to grow up healthily. There are many temptations on the way for children to grow up. Every family will have certain differences, and the same method has different educational effects for different children.

For parents, the balance between career, life and education is something we must do and cannot escape. The glory of the king is just a victim of public opinion this time, and the failure of education should not be attributed to a certain product.


Gaming is social currency for young people

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From a psychological point of view, once a child is addicted to something, directly prohibiting it is the simplest, rude and easy-to-use method. This is the first reaction of parents, and it is also a common educational method for Chinese people.

Many parents left messages and comments under major news with enthusiasm, suggesting that the game should be banned. Little do they know that if a student's favorite game is banned, unintended consequences may occur. After all, playing games is an important part of minors' lives.

The game that parents hate so much may be the biggest social currency of children this age.

A student expressed the epitome of this era in an interview with reporters: I am not a student who is keen on "Glory of the King". What I want to say is that in the big melting pot of school, everyone is playing this game. If you don’t play, you will appear out of tune with other people. feeling of isolation. "

The reliance on this game stems from the need for social interaction among students.

Today, games are popular, and they are your social currency in this society. Imagine that when everyone is playing King of Glory, but you can’t understand it like the previous generation, you will seem out of place.


prejudice against games

0?wx_fmt=jpegBeing biased against games is a clichéd topic. However, this does not affect the development of the industry, and misunderstandings will become less and less. Liking games is not a matter of willpower, but of human nature.

Since ancient times, Chinese people have said that playing with things loses one's morale, and the elders naturally don't want their children to play games. However, it is human nature to have fun. No matter games, animation, or even sports, they are all entertainment in different forms. Games are a child's nature. Without King of Glory, he will play other games. It is rare to see a child holding a mobile phone and not playing games.

Parents' understanding of games mostly comes from mainstream media reports and peer experience. Games have always been criticized as scourges and spiritual opium. This is the gap of the times, which is difficult to bridge.

Parents are afraid that their children will lose their minds when they play games, and schools are afraid that students' performance will drop due to playing games. What the game is, they are not interested. The so-called prejudice is only based on the position of interest at that time. Even if children don't play games, at that stage they like to play yo-yo, guitar, and magic, which will cause their opposition and be considered by them as not doing their job properly.

All things that are purely entertainment should not bear the responsibility of educational significance, ignoring its own entertainment attributes.

Xu Mofan, an associate professor of the Chinese Department of East China Normal University, said that virtual games are part of modern life, and blindly isolating them is neither necessary nor realistic. Even for adults, the time spent communicating and communicating with people through virtual channels such as WeChat and emails far exceeds real life. In this case, parents must first recognize this change in order to correctly guide their children to communicate with others and form a complete personality and personality.

Glory of Kings is just a game, and the game shouldn't have much educational meaning. It is impossible for any Internet company to be perfect. Children's obsession with games is a problem that parents need to face, and it has always been difficult to adjust. The solution of civilization is by no means starting from one's own value perception.

It seems that as long as anyone says that he likes to play games, he will be labeled with negative labels such as "otaku", "degenerate", "do not do business", "not enterprising". In fact, the prejudice against the game is all due to the lack of correct publicity and guidance in the media back then.

Is it really all the fault of Glory of the King this time?


The author is post-95 entrepreneur Wang Zijian, WeChat 1051878484


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Origin blog.csdn.net/weidadezijian/article/details/87942446