Summarized briefly review the design pattern (a)

1. Create a schema

   These designs provide a way to hide the pattern created while creating a logical object, instead of using the new direct operator to instantiate an object. This makes the program more flexible when determining which objects need to be created for a given instance.

(// namely how to object)

  • Factory pattern (Factory Pattern)
  • Abstract Factory (Abstract Factory Pattern)
  • Singleton (Singleton Pattern)
  • Builders mode (Builder Pattern)
  • Prototype model (Prototype Pattern)

2. Structural model

These design patterns focus on a combination of classes and objects. The concept of inheritance, and interfaces are used in combination define a new combined object function is obtained

(Ie // objects and who related)

  • Adapter mode (Adapter Pattern)
  • Bridge mode (Bridge Pattern)
  • Filter mode (Filter, Criteria Pattern)
  • Combined mode (Composite Pattern)
  • Decorator (Decorator Pattern)
  • Appearance Model (Facade Pattern)
  • Flyweight (Flyweight Pattern)
  • Agent mode (Proxy Pattern)

 

3. behavioral patterns

These design patterns attention to the interaction between objects

(// ie do between objects and object)

  • Chain of Responsibility pattern (Chain of Responsibility Pattern)
  • Command Mode (Command Pattern)
  • Interpreter pattern (Interpreter Pattern)
  • Iterator pattern (Iterator Pattern)
  • Intermediary model (Mediator Pattern)
  • Memo mode (Memento Pattern)
  • The observer pattern (Observer Pattern)
  • Mode state (State Pattern)
  • Null Object mode (Null Object Pattern)
  • Strategy Mode (Strategy Pattern)
  • Template mode (Template Pattern)
  • Visitor pattern (Visitor Pattern)

The relationship between design patterns


                                                                                                 图片出处

设计模式的六大原则

1、开闭原则(Open Close Principle)

开闭原则的意思是:对扩展开放,对修改关闭。在程序需要进行拓展的时候,不能去修改原有的代码,实现一个热插拔的效果。简言之,是为了使程序的扩展性好,易于维护和升级。想要达到这样的效果,我们需要使用接口和抽象类,后面的具体设计中我们会提到这点。

2、里氏代换原则(Liskov Substitution Principle)

里氏代换原则是面向对象设计的基本原则之一。 里氏代换原则中说,任何基类可以出现的地方,子类一定可以出现。LSP 是继承复用的基石,只有当派生类可以替换掉基类,且软件单位的功能不受到影响时,基类才能真正被复用,而派生类也能够在基类的基础上增加新的行为。里氏代换原则是对开闭原则的补充。实现开闭原则的关键步骤就是抽象化,而基类与子类的继承关系就是抽象化的具体实现,所以里氏代换原则是对实现抽象化的具体步骤的规范。

3、依赖倒转原则(Dependence Inversion Principle)

这个原则是开闭原则的基础,具体内容:针对接口编程,依赖于抽象而不依赖于具体。

4、接口隔离原则(Interface Segregation Principle)

这个原则的意思是:使用多个隔离的接口,比使用单个接口要好。它还有另外一个意思是:降低类之间的耦合度。由此可见,其实设计模式就是从大型软件架构出发、便于升级和维护的软件设计思想,它强调降低依赖,降低耦合。

5、迪米特法则,又称最少知道原则(Demeter Principle)

最少知道原则是指:一个实体应当尽量少地与其他实体之间发生相互作用,使得系统功能模块相对独立。

6、合成复用原则(Composite Reuse Principle)

合成复用原则是指:尽量使用合成/聚合的方式,而不是使用继承

PS:

开闭原则:实现热插拔,提高扩展性。

里氏代换原则:实现抽象的规范,实现子父类互相替换;

Rely on the reverse principle: an interface for programming, basic principles of opening and closing;

Interface segregation principle: reduce the coupling, the interface design alone, isolated from each other;

Demeter, also known as the principle of do not know: functional modules to be independent;

Synthesis multiplexing principle: try polymerization, in combination, instead of inheriting

 

 

 

The above concepts from major sites, copy summary of the book, invasion delete ~

 

2019-6-17

Published 43 original articles · won praise 7 · views 3370

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Origin blog.csdn.net/Zeroooooo/article/details/92578179