This tutorial is very simple, in addition to copy the code, I hope you take the time to look at "attention", the tutorial is very simple
note
The project, the need to use the file repository "pygame", not a small partner, I can refer to PyCharm course there are detailed explanations agent / IB how to add a library;
# Import system file library
import pygame
import random
from pygame.locals import *
from random import randint
# Define form parameters and load the font file
Form width SCREEN_WIDTH = 900 #
Form width SCREEN_HEIGHT = 600 #
LOW_SPEED = 4 # font move the minimum speed
HIGH_SPEED = 10 # fastest moving fonts
FONT_COLOR = (00,150,00) # font color
FONT_SIZE = 5 # font size
FONT_NOM = 20 # to display the number of fonts from 0
FONT_NAME = "calibrii.ttf" # Note that the font file name must be identical to the real file (note the capitalization of ttf), and the file name can not be Chinese
FREQUENCE = 10 # Time Frequency
times = 0 # initialization time
Random parameter definitions
def randomspeed() :
return randint(LOW_SPEED,HIGH_SPEED)
def randomposition() :
return randint(0,SCREEN_WIDTH),randint(0,SCREEN_HEIGHT)
def randomoname() :
return randint (0,100000)
def randomvalue() :
return randint(0,100) # this is your own display number range
#class of sprite
class Word(pygame.sprite.Sprite) :
def init(self,bornposition) :
pygame.sprite.Sprite.init(self)
self.value = randomvalue()
self.font = pygame.font.Font(FONT_NAME,FONT_SIZE)
self.image = self.font.render(str(self.value),True,FONT_COLOR)
self.speed = randomspeed()
self.rect = self.image.get_rect()
self.rect.topleft = bornposition
def update(self) :
self.rect = self.rect.move(0,self.speed)
if self.rect.top > SCREEN_HEIGHT :
self.kill()
#init the available modules
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
pygame.display.set_caption("ViatorSun CodeRain")
clock = pygame.time.Clock()
group = pygame.sprite.Group()
group_count = int(SCREEN_WIDTH / FONT_NOM)
#mainloop
while True :
time = clock.tick(FREQUENCE)
for event in pygame.event.get() :
if event.type == QUIT :
pygame.quit()
exit()
screen.fill((0,0,0))
for i in range(0,group_count) :
group.add (Word ((i * FONT_NOM, -FONT_NOM)))
group.update()
group.draw(screen)
pygame.display.update()