Unity3D RPG game free to send a full set of tutorials from entry to the actual limit

 

 

Unity is the national professional game engine to create real-time visualization of 2D and 3D animation, games. At present, the rapid rise of game development, the development of broad prospects for the industry unique, as the market requires technical support Unity3D game, companies need Unity3D technology development talent.

 

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Course Introduction

 

About RPG framework for the development of advanced course, this is to teach you from the architect's perspective on how to build the framework of the game, considering the mode of operation of the game from the perspective of the primary process, the classic RPG stories, gorgeous bloom.

 

 

Course Highlights

 

Take you from zero to a detailed understanding of all the details of RPG game development, game development model familiar framework to achieve the level of development of the primary process thinking, build games architecture heaven.

 

 

 

 

 


Course Catalog

 

Chapter 1 Software Development common design principles and design patterns (15 episodes)

1 Design Principles

2 Single Example (1)

2 Single Example (2)

2 Single Example (3)

2 Single Example (4)

3 observer pattern and a proxy mode (1)

3 observer pattern and a proxy mode (2)

3 observer pattern and a proxy mode (3)

4 Mediator builder mode (1)

4 Mediator builder mode (2)

4 Mediator builder mode (3)

4 Mediator builder mode (4)

5 Facade, combined mode (1)

5 Facade, combined mode (2)

5 Facade, combined mode (3)

Chapter exemplary second game module package (53 sets)

1http www package (1)

1http www package (2)

1http www package (3)

1http www package (4)

1http www package (5)

1http www package (6)

1http www package (7)

2 audio module package (1)

2 audio module package (2)

2 audio module package (3)

2 audio module package (4)

2 audio module package (5)

2 audio module package (6)

2 audio module package (7)

3UI module package (1)

3UI module package (2)

3UI module package (3)

3UI module package (4)

3UI module package (5)

3UI module package (6)

3UI 模块封装(7)

4背包类UI封装(1)

4背包类UI封装(2)

4背包类UI封装(3)

4背包类UI封装(4)

4背包类UI封装(5)

5UI实例1

5UI实例2

5UI实例3

6Easytouch 封装(1)

6Easytouch 封装(2)

6Easytouch 封装(3)

6Easytouch 封装(4)

6Easytouch 封装(5)

6Easytouch 封装(6)

7小地图 封装(1)

7小地图 封装(2)

8阴阳师画符实现(1)

8阴阳师画符实现(2)

8阴阳师画符实现(3)

8阴阳师画符实现(4)

8阴阳师画符实现(5)

8阴阳师画符实现(6)

9魔兽争霸3小地图实现(1)

9魔兽争霸3小地图实现(2)

9魔兽争霸3小地图实现(3)

10有限状态机实现(1)

10有限状态机实现(2)

10有限状态机实现(3)

10有限状态机实现(4)

10有限状态机实现(5)

10有限状态机实现(6)

10有限状态机实现(7)

第3章 用框架思维制作RPG游戏(26集)

1矩形攻击(1)

1矩形攻击(2)

1矩形攻击(3)

2伞形 攻击

3实战框架搭建(1)

3实战框架搭建(2)

3实战框架搭建(3)

4相机封装及easytouch(1)

4相机封装及easytouch(2)

4相机封装及easytouch(3)

5玩家控制fsm(1)

5玩家控制fsm(2)

5玩家控制fsm(3)

5玩家控制fsm(4)

6玩家控制逻辑梳理

7Npc封装(1)

7Npc封装(2)

7Npc封装(3)

7Npc封装(4)

8Npc与ui交互(1)

8Npc与ui交互(2)

8Npc与ui交互(3)

8Npc与ui交互(4)

9Npc模块封装(1)

9Npc模块封装(2)

9Npc模块封装(3)

 

 

 

 

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Origin blog.csdn.net/GUDUzhongliang/article/details/103601504
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