Android Canvas drawPath draws a circle that follows the movement of the finger, Kotlin
import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import android.os.Bundle
import android.util.AttributeSet
import android.view.MotionEvent
import androidx.appcompat.app.AppCompatActivity
import androidx.appcompat.widget.AppCompatImageView
class MainActivity : AppCompatActivity() {
private var image: MyImage? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
image = findViewById(R.id.image)
}
}
class MyImage : AppCompatImageView {
private var mIsDraw = false
private var curX: Float? = 0f
private var curY: Float? = 0f
constructor(ctx: Context, attrs: AttributeSet) : super(ctx, attrs) {
}
override fun onTouchEvent(event: MotionEvent?): Boolean {
when (event?.actionMasked) {
MotionEvent.ACTION_DOWN -> {
mIsDraw = true
}
MotionEvent.ACTION_MOVE -> {
curX = event?.x
curY = event?.y
invalidate()
}
MotionEvent.ACTION_UP -> {
mIsDraw = false
}
}
return true
}
override fun draw(canvas: Canvas) {
super.draw(canvas)
if (mIsDraw) {
myDraw(canvas)
}
}
private fun myDraw(canvas: Canvas) {
val path = Path()
val radius = 250f
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
paint.color = Color.RED
paint.style = Paint.Style.STROKE
paint.strokeWidth = 20f
path.addCircle(curX!!, curY!!, radius, Path.Direction.CW)
canvas.drawPath(path, paint)
}
}