First, create an application window
code show as below:
// 头文件
#include <windows.h>
// 全局变量
WCHAR g_lpszClassName[] = L"CLASSNAME";
WCHAR g_lpszWindowName[] = L"哈喽,新的征程";
// 函数声明
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
// 应用程序主函数
INT APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, INT nCmdShow)
{
// 1.设计一个窗口类
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.lpfnWndProc = WndProc;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = g_lpszClassName;
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// 2.注册这个窗口类
if (RegisterClassEx(&wcex) == ((ATOM)0))
{
MessageBox(NULL, L"注册窗口类失败!", L"错误", MB_YESNO | MB_ICONERROR);
exit(-1);
}
// 3.创建窗口
HWND hWnd = CreateWindowEx(NULL, g_lpszClassName, g_lpszWindowName, WS_OVERLAPPEDWINDOW, 10, 10, 800, 800, NULL, NULL, hInstance, NULL);
if (hWnd == NULL)
{
MessageBox(NULL, L"创建窗口失败!", L"错误", MB_YESNO | MB_ICONERROR);
exit(-1);
}
// 4.更新和显示窗口
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
// 5.应用程序消息循环
MSG msg = { 0 };
BOOL bRet;
// 调用 GetMessage 函数从调用线程的消息队列中取得一个消息
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet != -1)
{
TranslateMessage(&msg); // 将虚拟键消息转换为字符消息
DispatchMessage(&msg); // 将消息分发到窗口处理
}
}
return msg.wParam;
}
// 应用程序消息处理回调函数
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0); // 程序退出
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam); // 默认的窗口处理程序
}
return 0;
}
Second, program analysis
1. First design a window class.
I do not understand can look at this article: the Win32 application development: window class structure WNDCLASS and WNDCLASSEX , here is not to go into details.
2. Register the window class previously designed.
RegisterClassEx function call registration window. Prototype:
// 返回值(ATOM,原子):成功返回注册的原子,失败返回 0。
ATOM WINAPI RegisterClassExW(_In_ CONST WNDCLASSEXW *); // 参数:为我们设计的窗口类
3. Create window.
Call CreateWindowEx function to create the window. Prototype:
// 返回值:创建成功返回创建的窗口句柄,失败返回NULL
HWND WINAPI CreateWindowExW(
_In_ DWORD dwExStyle, // 窗口扩展风格
_In_opt_ LPCWSTR lpClassName, // 我们注册的窗口类的名称
_In_opt_ LPCWSTR lpWindowName, // 窗口的名称(说白了就是窗口的标题)
_In_ DWORD dwStyle, // 窗口创建的风格(跟dwExStyle不同)
_In_ int X, // 窗口左上角的点位于屏幕的横坐标
_In_ int Y, // 窗口左上角的点位于屏幕的纵坐标
_In_ int nWidth, // 窗口的宽度
_In_ int nHeight, // 窗口的高度
_In_opt_ HWND hWndParent, // 窗口所有者的句柄
_In_opt_ HMENU hMenu, // 菜单句柄
_In_opt_ HINSTANCE hInstance, // 所在模块的实例句柄
_In_opt_ LPVOID lpParam); // 在WM_CREATE中进行传递的参数
4. Update and display window.
Call the ShowWindow function to display the window. Prototype:
// 返回值:成功返回非0,失败返回0
BOOL WINAPI ShowWindow(
_In_ HWND hWnd, // 显示的窗口句柄
_In_ int nCmdShow); // 窗口显示的方式(全屏,最大化窗口,最小化窗口,······)
Call function update UpdateWindow window. Prototype:
// 返回值:成功返回非0,失败返回0
BOOL WINAPI UpdateWindow(
_In_ HWND hWnd); // 更新的窗口
The application message loop.
Calls GetMessage function to get a message from the calling thread's message queue. Prototype:
// 返回值:获取错误返回-1,消息为WM_QUIT返回0,其他为非0
BOOL WINAPI GetMessageW(
_Out_ LPMSG lpMsg, // 接收从消息队列中获取的消息
_In_opt_ HWND hWnd, // 接收消息的窗口句柄
_In_ UINT wMsgFilterMin, // 指定被检测的最小消息值
_In_ UINT wMsgFilterMax); // 指定被检测的最大消息值
TranslateMessage function call virtual key messages into character messages. Prototype:
// 返回值:成功返回非0,失败返回0
BOOL WINAPI TranslateMessage(
_In_ CONST MSG *lpMsg); // 接收的消息
DispatchMessage call function to distribute the message to the window handle. Prototype:
// 返回值:窗口处理过程的返回值
LRESULT WINAPI DispatchMessageW(
_In_ CONST MSG *lpMsg); // 分发的消息
Example of use:
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet != -1)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
End of while loop, when the acquired message GetMessage is WM_QUIT exit window, return 0 (false) is returned when the GetMessage value is not -1 (acquisition failure message) when and virtual conversion key distribution message.
6. The window message handling process.
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0); // 程序退出
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam); // 默认的窗口处理程序
}
return 0;
}
parameter:
hWnd: Window handle Window treatment process
message: Message ID
wParam: Additional information
lParam: additional messages
reference:
Win32 developers: create an application window