canvas is written in the body of the label, after setting the width and height, and from the contents drawn by JS want,
canvas can be understood as a drawing board, and JS is your paintbrush,
1. Get to the canvas
var canvas = document.getElementById("canvas");
2.getContext () method returns an object, which provides methods and properties for drawing on the canvas.
var cxt = canvas.getContext("2d")
Draw text
1. First set the font style
cxt.font = "bold 30px bold";
2. Set the font color
cxt.fillStyle = 'green';
3. Set the font content
cxt.fillText ( 'My text', 50, 60)
in the font content, cxt.fillText (text, X-axis, Y-axis)
And text content, fill solid, stroke hollow
fillStyle applies to all solid content;
strokeStyle hollow applies to all content;
Drawing a rectangle (as in the drawing left corner point):
fill / stroke Rect(x,y,w,h)
x: the x axis
y: the y axis
w: width of the rectangle
h: length of the rectangle
Draw a rectangle shadow
Shadow blur distance
ctx.shadowBlur = 20;
shadow color blurctx.shadowColor="black";