Vulkan 1.1.130 publishing, graphics API Specification

Vulkan 1.1.130 has been released updates:

  • In the vk.xml slink: VkPipelineExecutableInternalRepresentationKHR marked `returnedonly`
  • Use 'slink:' effective usage statement automatically generated, rather than 'sname:'
  • The flink: vkGetQueryPoolResults VU statement 00815 split into two, the statement does not allow internal conditions asciidoctor
  • When not in use the amount of the timeline extension signal constructed hidden effective usage statement obsolete
  • Add `<< VK_NV_glsl_shader >>` deprecated Description
  • Add the SPV and GLSL link to `<< VK_KHR_multiview >>`

Vulkan is a next-generation version of OpenGL, and DirectX 12 are based on the same proprietary AMD Mantle API. The difference is that Vulkan is open source graphics API, which promises developers the ability to access the underlying hardware by the administration and significantly improve the performance of 3D applications. 

For more details, see update instructions .

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Origin www.oschina.net/news/111988/vulkan-1-1-130-released