Vulkan 1.1.116 publishing, graphics API Specification

Vulkan 1.1.116 has been released, Vulkan is the next version of OpenGL, and DirectX 12 are based on the same proprietary AMD Mantle API. Updates are as follows:

  • Description Flink: vkCmdBeginQuery with index = Flink 0: the same vkCmdBeginQueryIndexEXT, which Flink: vkCmdEndQuery with index = Flink 0: the same vkCmdEndQueryIndexEXT
  • When by slink: VkBufferImageCopy when copying between the buffer and the depth of the image, if the depth value `<< VK_EXT_depth_range_unrestricted >>` expanded, the buffer memory must be within the range not enabled
  • In << spirvenv-module-validation, Validation Rules within a Module >> secondary languages ​​adjustment section
  • 'Extension slink changes in `</ sup> _kHR_shader_Controls >>: VkPhysicalDeviceFloatControlsPropertiesKHR structure. This is a rare case that destroy the existing extensible interface to recognize the reality of different vendor implementations, and these different vendor implementations can not be properly described in the other cases, and in view of the expected expansion of usage lower, breaking changes are considered acceptable
  • Added slink: VkShaderFloatControlsIntruenceKHR enumeration to describe the behavior of the three possible
  • Rename pname: separateDenormSettings is pname: denormBehaviorIndependence
  • Rename pname: separateRoundingModeSettings is pname: roundingModeIndependence
  • Add to slink a lack of effective usage statement: VkQueryPoolCreateInfo: pname: queryCount
  • To slink: VkWriteDescriptorSetAccelerationStructureNV add a valid statements are used to represent the acceleration structure descriptor must be the top-level structure
  • New extended: << VK_EXT_subgroup_size_control >>

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Origin www.oschina.net/news/108457/vulkan-1-1-116-released