Figure on the line
See:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
int a = 0, b = 1;
Sum2 (REF A, B);
Debug.Log (string.Format ( "REF need to be evaluated when passed, and this value can be modified after being passed, returns the results {0} =", A));
Sum3 (C var OUT, B);
Debug.Log (string.Format ( "OUT corresponds to the function return value, this parameter must be assigned only when the internal processing function must have the equivalent of a non-void return value returned result = {0 } ", C));
}
// 1. In parameter that is unable to compile this because in almost declared variables and readonly, read-only, can not be modified
// public void Suml (in A int, int B)
// {
// = A + b;
//}
//2. ref型参数
public void Sum2(ref int a, int b)
{
a += b;
}
//3. out型参数
public void Sum3(out int a, int b)
{
a = b + 2;
}
}