Vibrato, headlines did not miss, the bytes game Raiders line (1)!

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In the individual game developer circles, many people are self-deprecating micro-letter game a few cents a day is completely free for the micro-channel work, but also to do one very exciting. On the other hand, Xiao Heng also learned that many developers are actively exploring new game platforms, such as headlines, OPPO \ VIVO, Baidu and other platforms.

Today introduced an individual developers great God Mr.Simple, his "one size fits all" physical game, in bytes game performed very well, Xiao Heng is currently experiencing individual developers only earnings over a million.

There byte amount

First of all thank data Mr.Simple game provided. We take a look at the data case "one size fits all" on-line byte game, and I hope we can operate on the small game to help or inspire.

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The figure is "cut" data in case of October 20 to November 10, is to force feed amount headlines, amounted to an average daily 2W +. November 2 - November 3 is the week for two days, new users is reached 4W / day, it was revealed two days Mr.Simple average income of nearly 1,000 yuan.
"One size fits all" in the headline to the amount of time that lasted nearly a month, currently add about 1,000 people daily, the cumulative gain just broken million. But Mr.Simple also worried, send no amount is too much of a profit, and in addition to his normal work day, overtime, at home but also take the time to optimize the game, is very hard.
Xiao Heng 'Kui Teer digital adventure "is over the trial in early November bytes game, in near 11 to around double the amount of four days, a total of 15,000 users, it may be too monotonous game simple, the back is a natural the amount, see figure data.
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I marked in the figure description, too ashamed, there is no amount of time to grasp the good opportunity, a flash in the pan!

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But new peak in three days of 5000+ users, revenue at about 80 ~ 100RMB per day, or so I am excited about that.

Peep flow beating rhythm

It should be clear that we in bytes game platform, on-line a game, you can get exposure in 5 App.
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They are:

  • Today's headlines
  • Vibrato
  • Headline lite version
  • Pipi shrimp
  • Watermelon Video

Xiao Heng only App in the previous three over-testing, watermelon video could not find the entrance, shrimp Pippi never used this App, users focus on the game byte from "Today's headlines" and "vibrato" two national application .

By observing the background statistical data byte small game, Xiao Heng game users from 99% vibrato can be seen from the figure, the highest new headlines only 105 people.
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The Mr.Simple of "one size fits all" data performance is different, look:
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The image above you can see, "one size fits all" On October 11 Ri (Fridays) to the amount of the first day, nearly 300 users into the headlines, the headline on a subsequent three days 600,900,1200 trend App to import new users , to October 14 and began regular daily added in 500+ users until the beginning of new subscribers on October 31 in W, you can return to the past to see the previous figure.
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We then observe the figure "one size fits all" situation vibrato App, and October 11 only 20 new subscribers, which is basically a natural flow, although there are three days behind the slow growth trend up, but all in single digits. Add to November 15 through 50, about 16 100, 17 110 +. Such data so there is the law that guide the behavior of the amount of platform it? Or the game began to be spread user? This really is not good judgment.

Through the above "one size fits all" and an amount of conductive game Xiao value acts on the internet at the beginning of the line, it may be assumed if the amount guiding law byte game platform:

The new on-line game, the game will choose to do byte small amount of conducting tests on the "Today's headlines" or "vibrato" one of the App, usually will choose a Friday afternoon or evening, and if there is a sudden new on the first day by the user, there will be continued later add at least three days.

That this law what use is it?

"Today's headlines" and "vibrato" user groups are very different, their age distribution, sex, hobbies, and other user data picture, a great role in guiding the direction of optimization of our game back, very worthy of attention. Mr.Simple have had experience in a variety of on-line games, and in bytes for small game platform, the optimization done a lot of "one size fits all" before there is such a good result, not as balanced as dawn just take one off games only.

For now, bytes game platform for individual developers free of lead the size of the amount and duration, has known more than any game platform. Developers need to beat its App bytes, depending on the user to do portraits optimization, improve time to stay, advertising experience, there is a great chance to extend the exposure time of the game, but weeks to 5 pm Sunday is a special concern of the time period.

The above analysis is only observed two cases of the game, only for your reference, if you have a small game on the line byte, there is not the same experience, welcome message to share.

On line process

Through the above understanding, the game stage on the line will be much better game byte micro channel smaller than the game data. And small game byte API is fully compatible with micro-channel game, if you are using Cocos Creator to build micro-letter game, simply modify appid you can run directly on byte small game platform, but does not support the subpackages subcontracting load and micro letter cloud function.

Here is a small game developer documentation byte:
https://microapp.bytedance.com/dev/cn/mini-game/introduction/about-mini-game/general-introduction

Also you need to download the byte-hop beat Developer Tools:

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It is with the micro-channel developers to use the same tools, here is the download address:
https://microapp.bytedance.com/dev/cn/mini-game/develop/developer-instrument/developer-instrument-update-and-download

But byte on-line platform also need to pay attention to the following points:
** ** Screen Capture function
on the line byte beating, access must be audited by screen recording function, the interface is very simple, get examples of GameRecorderManager

//API使用wx或tt都是没问题的
let gameRecorder = wx.getGameRecorderManager(); 

Start and stop recording screen:

//开始录屏,参数 duration 是录屏时长,最大值是 300 秒
gameRecorder.start({ duration: 30 });
//停止录屏
gameRecorder.stop();

Screen Record Event Listeners

//录屏开始
gameRecorder.onStart(() => {
    console.log('录屏开始');
});

//录屏结束,获取 videoPath
gameRecorder.onStop((res) => {
    console.log('录屏结束', res.videoPath);
});

Screen recording end event is very important, you can derive the recording screen file videoPath, it will be used to record the parameters behind the screen sharing.

** ** Screen Record Share

Screen recording is the basis, reviewing the most important one is that there must be a recording function screen sharing, see the code below:

//获取分享导语
let desc = this.getShaderDesc();
wx.shareAppMessage({
    channel: 'video',  //指定为视频分享
    title: '奎特尔数字大冒险',
    desc,
    extra: {
        videoPath: WXHelper.videoPath // 设置视频路径
    },
    success: () => {
            //分享回调
        console.log('录屏分享成功');
                //分享奖励,仅一次
        if (!this._isVideoShared) {
            this._isVideoShared = true;
            this.getGoldSuccess();
        }
    },
    fail: () => {
        console.log('录屏分享失败');
    }
});

Heng Xiao was beaten back the first time, because not enough eye-catching record button screen sharing, followed by an increase of tips animation and text before it was approved. And later we found that many games, after the end of a level will be forced to help point record screen sharing button, to force users to share screen recording, but also approval!

** ** Banner Ads

Because Banner advertising has also been rejected, first of all Banner ads must be centered, does not affect the centered algorithm with different micro-channel normal UI, Banner advertising, and some phones also need to be adjusted to be effective in the event bannder onResize, the best in bytes App beating its different multi-test.

Was back there is a problem is to require Banner ads can not appear in the main game scene, do not know because my Banner ads may cause malfunction causes of the user, or the main game scene is simply appear Banner advertising is not allowed, At that time for approval, we had to master the game scene Banner advertising to shut down.

** ** flow inlet

After approval, there is an important thing to do: set the flow inlet
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Configuring Traffic entrance is very important, if you do not configure these entries, you will not beat estimates byte guide amount. Xiao Heng not art, work flow inlet configuration or tiring, take a look:

The first is the information flow entrance
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image size is required, the card is also required by article title, poor picture quality, the title does not meet the requirements will be to fight back.

The second chapter is to promote the card
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. I have not been to promote the headlines over, cry!

The third chapter is the search card
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search in the headlines, vibrato, you can see the picture configured here.

The fourth is to start loading pictures
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We have said before, a good start to help reduce churn pictures, especially when the user first contact is very important, Xiao Heng here can only deal with simple shots, really is fair trade!

After point have to say to a soft
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Headlines audit is quite formal, you use a soft estimate of the PS is out of the question, the group has already experimented with a junior partner. Xiao Heng is taking the trial to a regular way, to a soft, self-examination and self-examination report of the same micro letter, did not encounter any obstacles along the way.
With a soft whether the different games I have not tried it, if you can have a thank you message to share.

Epilogue

In the small game development circles Xiao Heng contact, because micro-channel not give money to no traffic, a lot of individual developers have byte game platform as a starter, and even has a small micro-channel on-line game, because the data is not good either their barren , and concentrate hard bytes game there are a lot of people.

In the technical realization of the road we still have a lot to learn, and I hope more developers can link together, help each other and support, to share experience and knowledge.

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Origin www.cnblogs.com/creator-star/p/11928466.html