Godot's Vulkan renderer taking shape

Lead developer of the open source Godot 2D / 3D engine Juan Linietsky before Godot 4.0 in the development of the engine Vulkan renderer day.

Godot's renderer Vulkan Vulkan taking shape Godot's renderer is taking shape

Godot is already one of the most impressive open-source engine, along with the introduction of 4.0 Godot, which will better able to compete with proprietary engine, it's all the improvements and Vulkan renderer state taking shape. In the past few weeks, Juan with its Vulkan rendering code to achieve more functionality:

  • 3D material is now working again in Godot's Vulkan renderer.

A new visual frame profiler has been added to Godot editor to help find CPU / GPU bottlenecks.

- achieve more real-time lighting code Vulkan renderer.

- supports basic common texture compression formats within Godot.

In October, Juan will continue to Godot of Vulkan renderer, and plans to focus on real-time global illumination.

For more details see progress report # 4.
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Origin blog.51cto.com/14530594/2448957