Canvas
HTML5 canvas is among my favorite of all the new features in my favorite label of. Because it was too strong, and a variety of interesting effects can be achieved.
1. canvas using a method substantially
- 它是一个行内块元素
- 默认大小是 300 x 150,不能在 css 里给他设置样式,只能在标签内写它的属性。如 width = 400,height = 300
- 获取画布
var canvas = document。querySelector("canvas")
- 获取画笔(上下文)
var ctx = canvas.getContext('2d')
2. canvas draw basic graphics
填充矩形
ctx.fillRect(0,0,100,100)
fill:跟填充有关
Rect: 描绘一个矩形
填充图形设置样式
ctx.fillStyle = 'green'
描边矩形
ctx.strokeRect(100,100,100,100)
描边图形设置样式
ctx.strokeStyle = 'white'
ctx.lineWidth = 100
清除整个画布
ctx.clearRect(0,0,canvas.width,canvas.height)
画线段
ctx.moveTo(100,100)
ctx.lineTo(100,100)
描边
ctx.stroke()
填充
ctx.fill()-
起始点和结束点连接
ctx.closePath()
ctx.save()开头
......
ctx.restore()结尾
3. Canvas Clock
Use canvas we can draw a clock, including scale and hour, every second walk of scale can be constantly updated by the timer with the Data object.
var canvas = document.querySelector("canvas");
var ctx = canvas.getContext("2d");
function move() {
ctx.save()
ctx.translate(300,300)
// 初始化一些公共的样式
ctx.lineCap = 'round'
ctx.strokeStyle = 'black'
ctx.lineWidth = 8
ctx.scale(0.5,0.5)
// 画外面的圆
ctx.save();
ctx.beginPath();
ctx.strokeStyle = 'gold';
ctx.arc(0,0,150,0,2*Math.PI);
ctx.stroke();
ctx.restore();
// 画里面的刻度
ctx.save()
ctx.beginPath();
for (var i=0; i < 12; i++) {
ctx.moveTo(0,-125);
ctx.lineTo(0,-140);
ctx.stroke()
ctx.rotate(30*Math.PI/180)
}
ctx.restore()
// 分针刻度
ctx.save()
ctx.lineWidth = 3
for (var i = 0; i < 60; i++) {
if (i % 5 != 0){
ctx.beginPath()
ctx.moveTo(0,-135);
ctx.lineTo(0,-140);
ctx.stroke()
}
ctx.rotate(6*Math.PI/180)
}
ctx.restore()
// 当前时间
var date = new Date()
var s = date.getSeconds()
var min = date.getMinutes() + s/60
var h = date.getHours() + min/60
// 时针
ctx.save()
ctx.rotate(30*h*Math.PI/180)
ctx.lineWidth = 14
ctx.beginPath()
ctx.moveTo(0,-80)
ctx.lineTo(0,20)
ctx.stroke()
ctx.restore()
// 分针
ctx.save()
ctx.lineWidth = 10
ctx.rotate(6*min*Math.PI/180)
ctx.beginPath()
ctx.rotate(-30*Math.PI/180)
ctx.moveTo(0,-120)
ctx.lineTo(0,30)
ctx.stroke()
ctx.restore()
//秒针
ctx.save()
ctx.lineWidth = 6
ctx.strokeStyle = 'pink'
ctx.fillStyle = 'pink'
ctx.rotate(6*s*Math.PI/180)
ctx.beginPath()
ctx.arc(0,0,10,0,2*Math.PI)
ctx.fill()
ctx.beginPath()
ctx.moveTo(0,-125)
ctx.lineTo(0,30)
ctx.stroke()
ctx.beginPath()
ctx.arc(0,-135,10,0,2*Math.PI)
ctx.stroke()
ctx.restore()
ctx.restore()
}
setInterval(function () {
ctx.clearRect(0,0,canvas.width,canvas.height)
move()
},1000)
Still image as FIG.
Scratch effect
Use canvas graphics synthetic properties can achieve the effect of synthesized images. Specifically applied to scratch.
globalCompositeOperation property sets or returns how a source (new) image is rendered to the target (existing) on the image
of the source image = you intend to place the drawing on the canvas
object image = You have to place on the canvas drawing
var canvas = document.querySelector("canvas")
var ctx = getCtx()
log(ctx)
ctx.fillStyle = 'yellow'
ctx.fillRect(0,0,400,400)
ctx.globalCompositeOperation = 'destination-out';
// 鼠标按下
canvas.onmousedown = function (event) {
ctx.beginPath()
ctx.arc(event.clientX - canvas.offsetLeft,event.clientY - canvas.offsetTop,
20,0,2*Math.PI)
ctx.fill()
// 鼠标移动
document.onmousemove = function (event) {
ctx.beginPath()
ctx.arc(event.clientX - canvas.offsetLeft,event.clientY - canvas.offsetTop,
20,0,2*Math.PI)
ctx.fill()
}
// 鼠标抬起
document.onmouseup = function () {
document.onmousemove = document.onmouseup = null
}
return false
}