Cloud gaming industry a decade: the scope of application of cloud computing is gradually expanding!

We all know that cloud computing is an Internet-based super computing model. With its powerful computing capability, cloud computing can even be used to simulate nuclear explosions, predict climate change. The impact can be estimated range of cloud computing applications is gradually expanding, the future will be immeasurable.

 
First, we found that cloud computing on this fertile land of it to build the first companies began to dig, then companies began in the field of finance, marketing, consulting, retail, health care, etc. have relocated. After seeing the bustling town of scenery and convenient living this long, some of the "big business" began four transfers, such as industrial, manufacturing, transportation and so on.
  
 
For these industries, the industry can be upgraded to support data transmission technology is essential. When the cloud computing really began the transformation of streaming media, energy will erupt, often beyond the imagination.
Cloud games is a good example. In recent years, Google (Google), Microsoft (Microsoft), Sony (Sony) and other manufacturers revealed that they hope to launch cloud gaming service. Google's "Stadium cloud gaming platform," said it allows players to play the game, just as they watch videos on YouTube same. Sony (Sony) and Microsoft (Microsoft) as the main enemy of the world, set aside the contradiction between them and work together. Sony will develop solutions on Microsoft Azure cloud services to support its gaming and content streaming service. As well as domestic manufacturers launch of the pocket Box cloud computer has been used on the line.
 

 
Many people think that in recent years, cloud gaming, rising sprung from the rise 5G, faster data speeds and lower latency stems, means that the cloud of the terminal , which means you can carry more bulky body mass data to support high-definition gaming and respond to the player's instruction.
 
 
In fact, this view somewhat one-sided, because the process of the game development process itself is the cloud.
In fact, the game itself, the game concept can be used at any time and place, while reducing hardware requirements. However, due to the limitations of network technology, the game must be switched off during cloudy advantage of image quality and immediate response and so on. ..
In recent years, with advances in technology and the virtual machine container technology, cloud computing vendors the ability of GPU virtualization continues to increase, thus providing a better computing resources for cloud computing. At the same time, cloud computing vendors of network coverage and the growing edge of computing power to solve network latency issues. Combine audio and video codec technology improvements, synchronization algorithm between the client and the server, network transmission optimization, today's cloud gaming platform can run the "Wizard" series, "lone wolf", etc., for a higher end hardware requirements.
  
 
But while today's cloud gaming up and running often unstable screen quality, delay Caton and other issues, but have to say that with cloud computing providers to improve the capacity of the gaming industry is changing.

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Origin www.cnblogs.com/dlbm/p/11793996.html