SG learning function

Nimes Game is a simple function of the reflected sg

Learning crude: https: //blog.csdn.net/luomingjun12315/article/details/45555495

// f [N]: may change the way the current state, N being a mode type, f [N] to be pretreated prior getSG 
// SG []: 0 ~ SG function of the value of n 
// S []: x is the set of successor states 
int F [N], SG [MAXN], S [MAXN]; 
void getSG (n-int) { 
    int I, J; 
    Memset (SG, 0, the sizeof (SG)); 
    // since SG [0] is always equal to 0, so i runs from the start. 1 
    for (i =. 1; i <= n-; i ++) { 
        // each subsequent time must be set on a reset state 
        memset (S, 0, sizeof ( S )); 
        for (J = 0; F [J] <= I && J <= N; J ++) 
            S [SG [IF [J]]] =. 1; // the SG function value successor states is labeled 
        for ( ! j = 0 ;; j ++) if (S [j]) {// check the current values of the successor state SG smallest non-zero value 
            SG [I] = J; 
            BREAK; 
        } 
    } 

}

  

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Origin www.cnblogs.com/starve/p/11778422.html
sg
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