Werewolf kill Novice Advanced Guide

Hello everyone, I am not Hao, promised to finish before looking for work to do to kill a werewolf experience to share, recorded video is too much trouble, so I wrote an article to show you a 2.5-order players to kill the werewolf world. The main part from the basic rules, basic aspects / multiple logistic mentality viewing angle elaborate.

EDITORIAL

  • This article is intended novice (to play a few innings, roughly clear rules)
  • This paper describes the partial aim inspire, not too many things to explore skill

basic rules

Werewolf kill the game is a statement of logical, common nine innings or 12 innings, I was mainly in the following example to introduce 12 innings.

All players are divided into good guys and werewolves camp camp. Generally the board is 4 + 4 + 4, namely 4 a werewolf, four boards and four villagers god cards. Werewolf can kill a player at night, during the day all players speak exchange, voting together after all players finished speaking, the most votes of people out. The final werewolf kill all the God card or cards of all the villagers, the werewolf victory; good vote executions / kill all the werewolves, the good guys win.

So this game is a result from the rush round of the game, that is, whether good or werewolf, is the fastest man-purpose kill the hostile camp. Be able to distinguish each round of the human sequence and the merits of the situation, it is to distinguish between whether a player entry basis.

Introduction camp

I usually play two camps, the tripartite bit complicated, I play less.

  • Werewolf: Werewolf four cards can open eyes at night teammates know each other, so the Wolves can exchange information, arrange tactical night
  • God brand: tend to be more balanced, the most photographed four cards is God: seer, witch, hunter, idiot
    • Prophet: every night can know a player is good or werewolf
    • Witch: two bottles of medicine (medicine bottle full Board games can only be used once and can not use the same night two), the antidote can save a person, poison can kill a person. (High-end office to balance the game, only the first night of witches can save himself, never even save themselves, need to communicate well before the game)
    • Hunter: werewolf is killed or dead can be voted shot and killed a man, was shot and not poisoned
    • Idiot: The vote will not die out, you can continue to speak, but not vote.
  • Villagers: eyes closed throughout the night, during the day can vote, no special features.

These are the common "pre-female hunting white" board, depending on preferences, can be replaced by an idiot guard, or "pre-female hunting defend", guarded words, a werewolf can be replaced with ordinary white Garnett.

Many people take the werewolf is very true, as if he is a sinner, in fact, this is wrong, this game is called "werewolf kill", not "good to kill", werewolves win is not shameful, the mentality must be put right.

The term describes

Generally play more, in order to speak concise (loading force), there will be some terminology and jargon, here are some simple.

  • Welding jump: werewolf posing prophet, known as the "solder jump"
  • Goldwater: prophet tested positive man. Welding jump wolf hair Goldwater is "false Goldwater"
  • Killing: prophet found to werewolf called "killing"
  • Silver water: The Witch of the night to use the antidote to save up man
  • Round: the human order, round out the who. For example, "Today is round No. 2, No. 3 is not round"
  • Since the knife: werewolf killing as "knife", from knives and werewolf suicide
  • Dress: impersonating other characters. Such as "witch clothes to wear," "I do not wear clothes."
  • Charge: werewolf wolf stand in his own teammate
  • Barb: werewolf posing as a good man, a good man mingled ranks to help good people to play
  • Anti-push: good people are out during the day ticket
  • Badge: When more than one vote or vote counting 0.5, is the sheriff who has a badge
  • Sheriff: good players to come out to vote for a leader, you can specify the order of speakers, sheriff night after the death of the other players can hand over the badge
  • Tear badge: Sheriff vote executions, day tickets are not handed over the badge dead, so called "tear badge"
  • Badge stream: usually take seer badge, badge stream represents the prophet intends to order human experience, badge stream lets people experience a more than good information.

Here mainly talk about the badge stream. If there is no badge, werewolves kill prophet, seer is no last words of (the next day, at night the dead man's last words did not), that prophet who experience last night, they reported it out. So there are badges flow of words, a good experience, to give him the badge; experience a werewolf, the badge prior to your experience of a good man or a tear. In order to prevent two werewolf even explosive (for example, exposes knife prophet, was a witch to save up, and then continue to admit a knife, so there will be two people experience), will generally stay two badges flow, the example statement: "Police logo stream after the first 35 "or" a priori 3, 5 further inspection. " Found to be a good person a werewolf, badge to the good; two test werewolf, badge external to the casual bit (because there are already two werewolves, and an external bit more than good, little werewolf, to the great good probability) ; if found to two good people, insignia torn off (as it has been two good people were found, external wolf little bit good). So prophet must respect their badge stream, do not tamper with.

logic

There is a werewolf kill the game a certain logical analysis, there are a variety of logical, positive logic, negative logic, a logic of heavy, multiple logistic, and so on. Some are iron logic, while others are "false logic."

The basic logic

This game is only one logical iron logic: true prophet found to Goldwater, it must be good, it must be a werewolf killing. Other things that are possible positive and negative interpretation. So the key to the game, is to identify the true prophet, and use it to analyze your logic point, once the prophet got it wrong, following analysis is wrong.

The level of identity: A fat B Goldwater, the identity of that B is certainly higher than A, be sure the A prior to a B, for the simple reason that B is a werewolf, then A hair is false Goldwater, then A certain welding jump wolf and not a prophet, to die in front of B. A fat B but killing, not necessarily, because the wolf and killing the prophet can be made.

Positive and negative logic

Novice common mistake is to "pseudo-logic" as "iron logic", such as A killing the B, B admit that A must be a good person? Not necessarily, because A prophet is killing B, A werewolf can also killing his own teammate Wolf B, do their own identity. But instead, A jump prophet and never undress , fat B Goldwater, the results blew B, then A must be a werewolf.

Another example: You are a witch, A, B have jumped prophet, C werewolf jumped a witch stand in line A, you think B is true prophet, A is false. Certainly it? Not necessarily, it's just positive logic, as well as anti-logic. Because C is not a wolf, stand in line who, and A, B who is the prophet had nothing to do, C can deliberately stand true prophet A, make you the true witch stations to team werewolf B, so that his purpose is achieved a. This move is usually called the "yin and yang barbs."

Similarly there are many examples, beginners often only one logical disk / positive logic, negative logic rather than disk, such as talk burst A to B, A is good; other novice inverted logic only disc, the disc is not positive logic such as total disk like the wolf from the knife (positive logic is a knife that night is good). Both are wrong, a master, should have positive or negative logic disk, make a decision after comprehensive judgment .

Here to talk about multiple logic . In fact, only two logical werewolf kill, forward and reverse. Then into a layer of anti-logic, the so-called triple logic, in fact, a positive logic. For example, the above "yin and yang barb", play more words, and then there are werewolves C stand in line A, you would think A is a prophet, werewolves C deliberately stand in A to make you wrong team (pan inverse logic), that werewolf can do the opposite, they brazenly stand in his own teammate wolf a, hit assault, belongs to the third layer in the hierarchy of thinking, but the results point of view, the simplest returned to positive logic newcomers are aware of: C is bad, stand in A, then A is bad. Of course, this is not the iron logic of reasoning, because the identity of A, C are independent events.

So logic werewolf kill, no matter how up overlay, after simplification, that is two layers: positive logic and negative logic, see what you believe in nothing. Powerful is the master of lies, able to discern the presence of each player's level of thinking, then you are thinking of high-level hierarchy to speak, make you wrong team, cast the wrong vote.

Mentality perspective

Since both positive and anti-logic, then how can discriminating it? Mainly to see the attitude and perspective.

Rounds

First, a brief talk about the issue "rounds", since the end of the game under the conditions of extreme situations is the fastest growing "dead four people," such as the first night werewolf kill the true prophet, the day the hunters out to vote, opened fire away witch, then kill the idiot next night, the game is over, this is the avalanche of good game. It is generally normal progress are werewolves kill "God card" in the evening, good day to go out to vote "werewolf card." If there is no God card no poison or shoot skills, it would kill a god cards (or villager), cast a werewolf ... so the cycle four times, always good die first, then dead werewolf, werewolves kill until the last god cards (or villager), werewolves must win. In order to improve good winning percentage, so only the poison / fire and other good people to help grab rounds functions. In particular witch, can be traced to two rounds (save one person, poison a man, each is a round).

The purpose of the game is to find all the werewolf God licensing, kill them win; the purpose is to identify all good werewolves, voting / shot / poison, good win. God generally give priority to kill four villagers instead of four, because usually prophet must die, so there is at least one knife use in the seers who, if the knife people, you need 5 knives, knife knife God only 4, but under special circumstances people will knife, such as witches and hunters have killed the villagers, or the sword of God round is not enough, people need werewolf mixed in the pit, then choose a werewolf to find people knife.

Therefore, many newcomers are not clear left hit the last few werewolves, who spoke felt bad on the cast who, ignorant force in the state, it is easy to get away with being a werewolf. Once considered clear enough rounds, then the Iron Wolf and suspected werewolf out of the X identity clear enough to see the field the best and worst case are a couple of live wolves to help grasp of the situation; the same token, once the werewolf werewolf found more than a good man, God or the last card has been determined, then there is no need to install a direct or kidnap knife burst on the line.

General rounds sequence is: There is a priority to go killing killing, for God licensing round next jump again, priority ticket out wolf, wolf ticket red ticket again, and finally the barb wolf. If you confuse the round, it might be kidnapped werewolf cast out good. For example, A, B jump prophet were sent C, D killing, E, F are jumping idiot, and obviously like fake E idiot. Then certainly round C, D, and the letter A or a C, or a B letter D, F is really an idiot and do not cast votes E points. Similarly, if A, B jump prophet were sent C, D Goldwater, then that is A, B rounds, because Goldwater made his identity than Goldwater's prophet, then I do not what "two points prophet is not clear, we are left round, cast-bit external ", is opened formation station side of the fight.

status

The easiest is to look at the state of prophet speaking generally true prophet speak more easily, the wolf will jump welding tension, which is a state of mind more obvious contrast.
Another example is a man of God took the cards are usually relatively emboldened enough, a very fast hardware attitude I want to carry a good man, a variety of pointing country, this angle is for reference only. Also, a God card was someone wearing their own clothes, often very contradictory, concerns and questions will go to that person.

Some people are more likely to see the state, but the state can play this thing, more so-called "emotional style statement," so I do not see, I see the logic and perspective of a person speak.

Perspective

Perspective this thing, more difficult to imitate up high, you need empathy, immersive simulation others to see you in that position he was, what kind of statement will be issued, if he's speaking to you out too much, it may something wrong. This requires you first to have played a variety of roles, able to reproduce the attitude and mentality in the context of their own time to get the card.

For example, a prophet in the first round of their own people in the station side dish Barb Wolf, and did not dare to fight against their own people, the probability is great werewolf welding jump, hit the good guys afraid to let good people rebellious cause too many enemies, then hit the station side of his teammates wolf. For example, the default werewolves eat knife man is a good man, not playing (witch can know, of course, also deliberately werewolves too hard to install water silver they do not know the night blade, involving positive and negative logic of the judgment). For example, a killing of people jumping witch, is to take the drug threat, crazy step on the audience, even the silver water is not reported; or despair, the whole persuade good people back, clear the mentality of their own rescue.

Since the information werewolf at night to eat, it will unconsciously disclose some information with eyes closed villagers do not know when to speak. For example, accidentally revealing the knife-shaped, like a night double dead, do not know who was a knife who was poison, he knows; or obvious who was a knife who was poison, can be analyzed, but refuses to talk about, worried about exposing themselves, and many more.

There is the whole game and narrative coherence. Who is not caught on the cast who speak out the worst, but to combine the whole process of the game, to clarify the relationship between the various players, because good people can speak poor, werewolves can speak well, every time need to contact the first few wheel associated with each person speaking and the difference between each round everyone spoke comprehensive judgment. The last two left the field clear for example a wolf god, then there is a very low-key statement in previous rounds of the water suddenly said that he is the last of God, to bring the vote xx, do you think he is a big knife block probability, or a high probability of Shendao find? Another example is a rotten giant speakers, the audience was trampled, he is a good man to be anti-push, or even wolves are not his teammates abandoned wolf?

For more insight on this thing is real, clear simple example is not very good, so just throw this point for you to consider.

Epilogue

Werewolf killing is a game for all ages, although throughout this document are introduced werewolf kill "rules" and "routine", but I do not think the game is fixed tricks to play a different kind of experience. The couple hope the high-order players can be friendly and that you have fun enough, not because the couple did not "follow the rules" rather disgusted or spray people. Of course, to athletics, then, in fact, kill the werewolf also involves a lot of skills, such as location, psychology, micro-expressions, brainwashing pyramid style statement and so on, I have not special in-depth study, have the opportunity will slowly learn and progress.

Original: Big Box  werewolf kill novice Advanced Guide


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Origin www.cnblogs.com/petewell/p/11597787.html