Based concurrency of socket programming socketserver
First, based on the TCP protocol
Based on tcp socket, the key is two cycles, a cycle link, a communication cycle
socketserver module carved into two categories: server class (link to solve the problem) and request class (to solve the communication problems)
1.1server class
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1.2 request class
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1.3 inheritance
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1.4 server
# 使用socketserver写服务端
# 导入模块
import socketserver
# 自己定义一个类, 必须继承BaseRequestHandler
class Mytcp(socketserver.BaseRequestHandler):
# 必须要重写handle方法
def handle(self):
while True: # 通信循坏
print(self)
# 给客户端回消息
print(self.request)
print(self.client_address)
# 接收数据, conn对象就是request
data = self.request.recv(1024)
print(data)
if len(data) == 0:
return
# 发送数据
self.request.send(b'234')
if __name__ == '__main__':
# 实例化得到一个tcp连接对象, Threading意思是说,只要来了请求,他就自动开线程来处理连接跟交互数据
# 第一个参数是绑定的地址, 第二个参数传一个类
server = socketserver.ThreadingTCPServer(('127.0.0.1',8009), Mytcp)
# 一直监听
# 可以这么理解:只要来一个请求, 就起一个线程(连接一个人, 做交互)
server.serve_forever()
1.5 Client
import socket
phone = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
phone.connect(('127.0.0.1', 8080)) # 指定服务端ip和端口
while True:
# msg=input('>>: ').strip() #msg=''
msg = 'client33333' # msg=''
if len(msg) == 0: continue
phone.send(msg.encode('utf-8'))
data = phone.recv(1024)
print(data)
phone.close()
1.6 Client 2
import socket
phone = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
phone.connect(('127.0.0.1', 8080)) # 指定服务端ip和端口
while True:
# msg=input('>>: ').strip() #msg=''
msg = 'client11111' # msg=''
if len(msg) == 0: continue
phone.send(msg.encode('utf-8'))
data = phone.recv(1024)
print(data)
phone.close()
Second, based on the UDP protocol
2.1 server
import socketserver
class MyUdp(socketserver.BaseRequestHandler):
def handle(self):
# print(self.request)
# data=self.request[0]
# print(data)
data, addr = self.request[1].recvfrom(1024)
print(data)
self.request[1].sendto('xxxx'.encode('utf-8'),addr)
# self.request[1].sendto('xxxx'.encode('utf-8'),self.client_address)
# while True:
# try:
# data = self.request.recvfrom(1024)
# print(data)
# # self.request.sendto(b'123')
#
# except Exception as e:
# print(e)
# break
if __name__ == '__main__':
server = socketserver.ThreadingUDPServer(('127.0.0.1', 8010), MyUdp)
server.serve_forever()
2.2 Client 1
import socket
client=socket.socket(type=socket.SOCK_DGRAM)
client.sendto('randy'.encode('utf-8'),('127.0.0.1', 8010))
data = client.recvfrom(1024)
print(data)
2.3 Client 2
import socket
client = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # 数据报协议-》udp
while True:
# msg=input('>>: ').strip() #msg=''
msg = 'client2222'
client.sendto(msg.encode('utf-8'), ('127.0.0.1', 8080))
data, server_addr = client.recvfrom(1024)
print(data)
client.close()
Three, socketserver source code analysis
ftpserver=socketserver.ThreadingTCPServer(('127.0.0.1', 8080),FtpServer)
ftpserver.serve_forever()
Find the Order of Attributes: ThreadingTCPServer-> ThreadingMixIn-> TCPServer-> BaseServer
- Examples of ftpserver obtained, first find the class ThreadingTCPServer the __init__, found in the TCPServer thereby carry server_bind, serve6666666666666666665555555555555r_active
- Get serve_forever under ftpserver, BaseServer found, the execution further self._handle_request_noblock (), which is likewise in the BaseServer
- Performing self._handle_request_noblock () performs addition request, client_address = self.get_request ((TCPServer is in self.socket.accept ())), then perform self.process_request (request, client_address)
- Found in ThreadingMixIn process_request, open multiple threads to deal with concurrency, and then execute process_request_thread, execution self.finish_request (request, client_address)
- The four partially completed cycle links, this part of the communication processing section began to enter, find finish_request in BaseServer, the trigger our own set 6556
- 656565555555555555555 defined class is instantiated, go __init__ method, and our own definition of the class is not the way to go if its parent is in BaseRequestHandler find ....
3.1 source code analysis summary
Tcp-based class of socketserver our own definition of
- self.server socket object that is
- self.request that is a link
- self.client_address namely client address
Udp-based class of socketserver our own definition of
- self.request is a tuple (a first element is the data sent by the client, the server is a second portion of udp socket object), such as (b'adsf ', <socket.socket fd = 200, family = AddressFamily.AF_INET, type = SocketKind.SOCK_DGRAM, proto = 0, laddr = ( '127.0.0.1', 8080)>)
- self.client_address namely client address