A World
has the EntityManager and a set of ComponentSystems . You can create any number of required World
objects. Typically, you will create a simulation World
and rendering or presentation World
.
By default, we are World
entering the " Play Mode" When you create a single, and use ComponentSystem
to fill it all the available objects in your project, but you can disable the default World
created by the global definition and replace it with your own code.
- The default code that creates the world (see document: Packages Standard Package / com.unity.entities / Unity.Entities.Hybrid / Injection / DefaultWorldInitialization.cs )
- Automatic bootstrap entry point (see document: the Packages / com.unity.entities / Unity.Entities.Hybrid / Injection / AutomaticWorldBootstrap.cs )