Unreal Math: FIntPoint

 
 
struct FIntPoint
{
	/** Holds the point's x-coordinate. */
	int32 X;
	
	/** Holds the point's y-coordinate. */
	int32 Y;
}

A structure comprising two integers, can be used to represent a 2D point coordinates integers, may also represent mesh size, screen resolution and the like.

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Origin www.cnblogs.com/haisong1991/p/11273214.html