mxgraph canvas

Canvas automatic expansion / reduction calculation:

// get the position (-880, -100) with respect to the dragged canvas graphics 
var X = Math.ceil (bounds.x / this.view.scale - this.view.translate.x); 
var Y = the Math. ceil (bounds.y / this.view.scale - this.view.translate.y); 
// get the aspect ratio according to the scaling 
var Math.floor W = (bounds.width / this.view.scale); 
var H Math.floor = (bounds.height / this.view.scale); 
		
// calculate the ratio of the upper left corner of the original size of the canvas 
var Math.floor X0 = (X / Size.Width); 
var Math.floor yO = (Y / Size.Height); 
// calculate the ratio of the lower right corner of the original size of the canvas 
var Math.ceil W0 = ((X + W) / Size.Width) - X0; 
var Math.ceil H0 = ((Y + H) / Size.Height) - yO; 
// (- 2, 1,3,2) 
return new new mxRectangle (X0, yO, W0, H0);  

  

Enlarging / reducing the pattern position calculation:

// paddingLeft coupled with respect to x multiplied by the scaling canvas n- 
X-left + = x * n-

  

 

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Origin www.cnblogs.com/ljyqd/p/11198945.html