Game engine design (a) exploration model-driven architecture

Start modeling

First, the analysis and abstract:

  We want to build a gaming world, that is to build a project. Problem areas need to be disassembled, my idea is, in any case, the first part must be "animation module" design, because my understanding of the game is "a movie even if human intervention." If you put down the handle, keyboard, he is a movie, and this is the basis for the game. I will name my engine is defined as OF (OlderFlower, because I have a flower dress, someone referred to me as "old flower", it was this name).

  This figure is several times thinking I generated organization chart. Because the starting point is to explore the "model-driven" architecture, it will be a "model" + "configuration" way to achieve game animated "objects" and "business" architectural approach, constraints, user ideological unity and coding unified architecture under programming.

Although FIG appear hierarchically in a vertical direction, in fact, not stratified form. Instead of packets (assembly) collaborative manner.

 

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Origin www.cnblogs.com/labixiaohei/p/11076237.html