[Game Engine Architecture] Getting Started (1)

The composition of the game engine: runtime components + tool suite.

Runtime components:

  • hardware, drivers, operating systems,
  • Third-party software development kits (SDKs) and middleware: data structures and algorithms (STL, STLport, Boost, Loki), graphics (OpenGL, DirectX), collision and physics (PhysX, Havok, ODE), character animation, artificial intelligence, biomechanical role model),
  • Platform independent layer: wraps common standard C language libraries, operating system calls, and basic APIs
  • Core systems: assertions, memory management (custom memory allocation system), math libraries, custom data structures and algorithms, asynchronous file I/O, object handles/unique identifiers, module startup and termination, strings and hashed strings Flags, call printing and logging, parser (CVS, XML...)
  • resource manager

Tool kit:

  • Version Control (SVN, Perforce)
  • vs

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